Difference between revisions of "V1.2.6.0"
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(Updated formatting) |
(Update the formatting to the new standard for real this time) |
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Line 5: | Line 5: | ||
* Rocket speed reduced by 5% | * Rocket speed reduced by 5% | ||
− | Gauss | + | ====[[Dagger]]==== |
+ | * Renamed to Dagger (to reduce the prevalence of Sc- names). | ||
+ | * Gauss gun can now pierce water to be more useful in the sea | ||
− | + | ====[[Gauss]]==== | |
+ | * Gauss gun can now pierce water | ||
+ | * Can now shoot at aircraft | ||
− | Gauss | + | ====[[Detriment]]==== |
+ | * Gauss guns can now pierce water | ||
====[[Funnelweb]]==== | ====[[Funnelweb]]==== | ||
* Replaced Gauss Gun with a dual Glaive Gun. | * Replaced Gauss Gun with a dual Glaive Gun. | ||
− | [[Commander]] Gauss has been removed. Shock Rifle now converts from Light Particle Beam. | + | ====[[Commander]]==== |
+ | * Gauss has been removed. Shock Rifle now converts from Light Particle Beam. | ||
− | + | ====[[Scallop]]==== | |
+ | * No longer leads target. | ||
+ | * Makes it better at shooting targets near it's maximum range. | ||
+ | |||
+ | ====[[Scalpel]]==== | ||
+ | * No longer leads target. | ||
+ | * Makes it better at shooting targets near it's maximum range. | ||
+ | |||
+ | ====[[Crusader]]==== | ||
+ | * Depth charge no longer leads target. | ||
+ | * Makes it better at shooting targets near it's maximum range. | ||
+ | |||
+ | |||
+ | ====[[Hunter]]==== | ||
+ | * No longer leads target. | ||
+ | * Makes it better at shooting targets near it's maximum range. | ||
+ | |||
+ | ====[[Snake]]==== | ||
+ | * No longer leads target. | ||
+ | * Makes it better at shooting targets near it's maximum range. | ||
+ | |||
+ | ====Serpent==== | ||
+ | * No longer leads target. | ||
+ | * Makes it better at shooting targets near it's maximum range. | ||
====[[Duck]]==== | ====[[Duck]]==== | ||
Line 22: | Line 51: | ||
* Range 240 -> 250 | * Range 240 -> 250 | ||
* Added unit AI. | * Added unit AI. | ||
+ | * No longer leads target | ||
====[[Urchin]]==== | ====[[Urchin]]==== | ||
Line 34: | Line 64: | ||
* Added a modoption to force Commander Junior. | * Added a modoption to force Commander Junior. | ||
* Solars can no longer be forced open. | * Solars can no longer be forced open. | ||
− | * Reduced Hawk firing sound. | + | * Reduced [[Hawk]] firing sound. |
{{navbox changelog}} | {{navbox changelog}} |
Latest revision as of 16:26, 10 July 2021
Contents
Balance[edit]
Rocko[edit]
- Rocket speed reduced by 5%
Dagger[edit]
- Renamed to Dagger (to reduce the prevalence of Sc- names).
- Gauss gun can now pierce water to be more useful in the sea
Gauss[edit]
- Gauss gun can now pierce water
- Can now shoot at aircraft
Detriment[edit]
- Gauss guns can now pierce water
Funnelweb[edit]
- Replaced Gauss Gun with a dual Glaive Gun.
Commander[edit]
- Gauss has been removed. Shock Rifle now converts from Light Particle Beam.
Scallop[edit]
- No longer leads target.
- Makes it better at shooting targets near it's maximum range.
Scalpel[edit]
- No longer leads target.
- Makes it better at shooting targets near it's maximum range.
Crusader[edit]
- Depth charge no longer leads target.
- Makes it better at shooting targets near it's maximum range.
Hunter[edit]
- No longer leads target.
- Makes it better at shooting targets near it's maximum range.
Snake[edit]
- No longer leads target.
- Makes it better at shooting targets near it's maximum range.
Serpent[edit]
- No longer leads target.
- Makes it better at shooting targets near it's maximum range.
Duck[edit]
- Health 240 -> 340
- Range 240 -> 250
- Added unit AI.
- No longer leads target
Urchin[edit]
- Health 1000 -> 900
- Range 600 -> 520
Other[edit]
- Significantly increased the performance of the unit selection window.
- Minor Unit AI optimization.
- Minor Shield Link optimization.
- Fixed Initial Queue crash.
- Added a modoption to force Commander Junior.
- Solars can no longer be forced open.
- Reduced Hawk firing sound.
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