Difference between revisions of "V1.4.4.0"

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(→‎Balance: Fix up lists)
(Formatting fixes. Consolidated icons into 3-by-3 matrix.)
 
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Muster your AA, Raven has a buff! And Phoenix! Actually, those are the only two balance changes and they should both be minor. The real focus of this release is on the user interface, bug fixes and other improvements.
 
Muster your AA, Raven has a buff! And Phoenix! Actually, those are the only two balance changes and they should both be minor. The real focus of this release is on the user interface, bug fixes and other improvements.
  
=== Balance ===
+
== Balance ==
 
* Phoenix can target gunships.
 
* Phoenix can target gunships.
 
* Ravens dive faster. Their minimum speed is now 75% of max speed (from 50%).
 
* Ravens dive faster. Their minimum speed is now 75% of max speed (from 50%).
  
=== Interface ===
+
== Interface ==
 
* Right-clicking on a mex spot in Eco view (F4) when only cons are selected now queues a mex.
 
* Right-clicking on a mex spot in Eco view (F4) when only cons are selected now queues a mex.
 
* "Skydust" UI now works with mexes and during pause.
 
* "Skydust" UI now works with mexes and during pause.
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{|
 
{|
 
|Blastwing|| https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/icons/gunshipspecial.png  
 
|Blastwing|| https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/icons/gunshipspecial.png  
|-
+
|
 
|Gnat|| https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/icons/gunshipscout.png
 
|Gnat|| https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/icons/gunshipscout.png
|-
+
|
 
|Banshee|| https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/icons/gunshipraider.png
 
|Banshee|| https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/icons/gunshipraider.png
 
|-
 
|-
 
|Rapier|| https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/icons/gunshipskirm.png
 
|Rapier|| https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/icons/gunshipskirm.png
|-
+
|
 
|Brawler|| https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/icons/heavygunshipskirm.png
 
|Brawler|| https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/icons/heavygunshipskirm.png
|-
+
|
 
|Blackdawn|| https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/icons/heavygunshipassault.png
 
|Blackdawn|| https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/icons/heavygunshipassault.png
 
|-
 
|-
 
|Trident|| https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/icons/gunshipaa.png
 
|Trident|| https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/icons/gunshipaa.png
|-
+
|
 
|Valkyrie|| https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/icons/gunshiptransport.png
 
|Valkyrie|| https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/icons/gunshiptransport.png
|-
+
|
 
|Vindicator|| https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/icons/heavygunshiptransport.png
 
|Vindicator|| https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/icons/heavygunshiptransport.png
|-
 
 
|}
 
|}
 
* Idle constructor select:
 
* Idle constructor select:
** now works with Shift - adds the closest unselected idle con to selection [tooltip=Proximity based on cursor position. Non-shift version still selects in a random cyclic order][color=orange][?][/color][/tooltip]
+
** now works with Shift - adds the closest unselected idle con to selection (Proximity based on cursor position. Non-shift version still selects in a random cyclic order)
 
** the UI button now shows both the select-1 and select-all hotkeys
 
** the UI button now shows both the select-1 and select-all hotkeys
** treating unfinished cons as idle is now toggleable, default false [tooltip=F10/Settings/HUD Panels/Quick Selection Bar/Track constructors being built][color=orange][?][/color][/tooltip]
+
** treating unfinished cons as idle is now toggleable, default false (F10/Settings/HUD Panels/Quick Selection Bar/Track constructors being built)
** space+click brings up its options menu [tooltip=also for the commander and factory buttons][color=orange][?][/color][/tooltip]
+
** space+click brings up its options menu (also for the commander and factory buttons)
 
* Comm Selector screen:
 
* Comm Selector screen:
** has a toggle to hide trainer comms [tooltip=On the panel itself. Already existed in F10/Settings/HUD Panels/Commander Selector][color=orange][?][/color][/tooltip]
+
** has a toggle to hide trainer comms (On the panel itself. Already existed in F10/Settings/HUD Panels/Commander Selector)
** disables itself when no longer relevant [tooltip=ie. when late comms drop at the 15s mark][color=orange][?][/color][/tooltip]
+
** disables itself when no longer relevant (ie. when late comms drop at the 15s mark)
* Factory Panel ETA display has the same rules as the inworld display [tooltip=Shows ?:?? when stalled, shows in red when being reclaimed][color=orange][?][/color][/tooltip]
+
* Factory Panel ETA display has the same rules as the inworld display (Shows ?:?? when stalled, shows in red when being reclaimed)
* advanced tacnuke range displays (vertical, emp aoe) can now be toggled, default off [tooltip=F10/Settings/Interface/Building Placement][color=orange][?][/color][/tooltip]
+
* advanced tacnuke range displays (vertical, emp aoe) can now be toggled, default off (F10/Settings/Interface/Building Placement)
* added a hotkeyable action to select a ready Raven [tooltip=F10/Game/Selection Hotkeys/Individual precision bombers][color=orange][?][/color][/tooltip]
+
* added a hotkeyable action to select a ready Raven (F10/Game/Selection Hotkeys/Individual precision bombers)
* the old COFC tiltzoom behaviour of drifting the object under the cursor to screen center is now an option independent of tiltzoom [tooltip=F10/Settings/Camera/Camera Controls/Drift zoom target to center][color=orange][?][/color][/tooltip]
+
* the old COFC tiltzoom behaviour of drifting the object under the cursor to screen center is now an option independent of tiltzoom (F10/Settings/Camera/Camera Controls/Drift zoom target to center)
 
* initial queue now works with disabled units properly.
 
* initial queue now works with disabled units properly.
 
* menus: general clutter reduction.
 
* menus: general clutter reduction.
 
* "Command Console Activated" plays when the game is ready instead of halfway through loading.
 
* "Command Console Activated" plays when the game is ready instead of halfway through loading.
* TTS now obeys the master volume slider and has its own volume slider in the menu [tooltip=F10/Settings/Audio/TTS Volume][color=orange][?][/color][/tooltip]
+
* TTS now obeys the master volume slider and has its own volume slider in the menu (F10/Settings/Audio/TTS Volume)
 
* Free For All games now default to shuffle start boxes.
 
* Free For All games now default to shuffle start boxes.
 
* Strike Comm now the default comm.
 
* Strike Comm now the default comm.
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* Polish translations for misc tooltips, Russian translations for units.
 
* Polish translations for misc tooltips, Russian translations for units.
  
=== Other ===
+
== Other ==
  
 
* Units wading through shallow water now leave wakes; some trees sway with the wind.
 
* Units wading through shallow water now leave wakes; some trees sway with the wind.
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* Added a health multiplier modoption.
 
* Added a health multiplier modoption.
  
=== Fixes ===
+
== Fixes ==
  
 
* Improve lategame performance somewhat by dramatically reducing the performance cost of windgen farms.
 
* Improve lategame performance somewhat by dramatically reducing the performance cost of windgen farms.
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* Fixed comms not being rotated pregame.
 
* Fixed comms not being rotated pregame.
 
* Fixed quick selection bar con # label disappearing briefly when the number changes.
 
* Fixed quick selection bar con # label disappearing briefly when the number changes.
 +
  
 
{{Navbox changelog}}
 
{{Navbox changelog}}

Latest revision as of 12:54, 23 October 2022

Muster your AA, Raven has a buff! And Phoenix! Actually, those are the only two balance changes and they should both be minor. The real focus of this release is on the user interface, bug fixes and other improvements.

Balance[edit]

  • Phoenix can target gunships.
  • Ravens dive faster. Their minimum speed is now 75% of max speed (from 50%).

Interface[edit]

  • Right-clicking on a mex spot in Eco view (F4) when only cons are selected now queues a mex.
  • "Skydust" UI now works with mexes and during pause.
  • Reworked the gunships radar icon set
Blastwing gunshipspecial.png Gnat gunshipscout.png Banshee gunshipraider.png
Rapier gunshipskirm.png Brawler heavygunshipskirm.png Blackdawn heavygunshipassault.png
Trident gunshipaa.png Valkyrie gunshiptransport.png Vindicator heavygunshiptransport.png
  • Idle constructor select:
    • now works with Shift - adds the closest unselected idle con to selection (Proximity based on cursor position. Non-shift version still selects in a random cyclic order)
    • the UI button now shows both the select-1 and select-all hotkeys
    • treating unfinished cons as idle is now toggleable, default false (F10/Settings/HUD Panels/Quick Selection Bar/Track constructors being built)
    • space+click brings up its options menu (also for the commander and factory buttons)
  • Comm Selector screen:
    • has a toggle to hide trainer comms (On the panel itself. Already existed in F10/Settings/HUD Panels/Commander Selector)
    • disables itself when no longer relevant (ie. when late comms drop at the 15s mark)
  • Factory Panel ETA display has the same rules as the inworld display (Shows ?:?? when stalled, shows in red when being reclaimed)
  • advanced tacnuke range displays (vertical, emp aoe) can now be toggled, default off (F10/Settings/Interface/Building Placement)
  • added a hotkeyable action to select a ready Raven (F10/Game/Selection Hotkeys/Individual precision bombers)
  • the old COFC tiltzoom behaviour of drifting the object under the cursor to screen center is now an option independent of tiltzoom (F10/Settings/Camera/Camera Controls/Drift zoom target to center)
  • initial queue now works with disabled units properly.
  • menus: general clutter reduction.
  • "Command Console Activated" plays when the game is ready instead of halfway through loading.
  • TTS now obeys the master volume slider and has its own volume slider in the menu (F10/Settings/Audio/TTS Volume)
  • Free For All games now default to shuffle start boxes.
  • Strike Comm now the default comm.
  • Resign votes now use team names (like Team North).
  • Polish translations for misc tooltips, Russian translations for units.

Other[edit]

  • Units wading through shallow water now leave wakes; some trees sway with the wind.
  • Endgame graphs now measure damage in metal cost instead of health.
  • Purple Heart award now tracks environmental damage and friendly fire.
  • Added mex config for Tandem Craters and Silo Valley.
  • Added a health multiplier modoption.

Fixes[edit]

  • Improve lategame performance somewhat by dramatically reducing the performance cost of windgen farms.
  • Per-unittype build spacing is now correctly saved between games.
  • On/off initial state setting now works correctly.
  • Vertical Aircraft Lines now work.
  • Fixed metal multiplier modoption only working on mexes.
  • Fixed awards treating dynamic comms as having 1000 cost and base health.
  • Fixed energy multiplier modoption not working on Commanders.
  • Fixed idle comms being selected by Select Idle Con regardless of the Track Commanders setting.
  • Fixed Factory Panel being very slow to update and not noticing interruption (canceled/killed) if it happened to the last unit in the queue.
  • Fixed irrelevant votemove showing up ingame.
  • Fixed the COFC tiltzoom issue where the camera would not keep the cursor/center on the zoom target when zooming in or out quickly.
  • Fixed Tidal build tooltip showing Windgen health.
  • Fixed Zenith tooltip crash.
  • Fixed penitent spycrab commander.
  • Fixed default comm showing up as old armcom pregame.
  • Fixed huge ghosted duplicate being drawn pregame.
  • Fixed default comm not having a tooltip pregame.
  • Fixed the case where if multiple people chose a comm of the same name, only one would have the tooltip pregame.
  • Fixed comms not being rotated pregame.
  • Fixed quick selection bar con # label disappearing briefly when the number changes.