Difference between revisions of "V1.6.5.0"

From Zero-K
Jump to navigation Jump to search
m
(Formatting fixes.)
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
== Zero-K v1.6.5.0 - Fancy shields ==
+
== Fancy shields ==
'''[https://zero-k.info/Forum/Thread/25268 Thread]'''
+
:[https://zero-k.info/Forum/Thread/25268 Forum thread ''Zero-K v1.6.5.0 - Fancy shields'']
  
The fixes and features have stacked to the point that it is time to make a content release. The most noticable change is the much improved shield shader, which only just missed out on inclusion in our initial release. A notable fix is to overkill prevention against healing targets as this was reasonably easy to trigger with light artillery.
+
The fixes and features have stacked to the point that it is time to make a content release. The most noticeable change is the much improved shield shader, which only just missed out on inclusion in our initial release. A notable fix is to overkill prevention against healing targets as this was reasonably easy to trigger with light artillery.
 +
 
 +
* Added fancy hex grid shield with a wobble effect on impact.
 +
* Improved Ramp terraform tooltip to make it clearer how to change height.
 +
* "Exit to Lobby" resigns. If you want to leave and reconnect, for whatever reason, go to Lobby (F11) and press Leave.
 +
* Default to All Chat when you have no teammates.
 +
* Added a button to the top left of the UI for defence range settings. Added a setting to draw scouted radar ranges.
 +
* Updated Kamikaze trophy icon.
 +
* Fixed some main menu tooltip bugs.
 +
* Fixed some reconnection detection issues.
 +
* Fixed low command visibility settings.
 +
* Fixed Guardian steel skin.
 +
* Fixed overkill prevention against targets which are regenerating or being repaired.
 +
* Fixed various minor bugs an errors, especially relating to save/load.
  
* Added fancy hex grid shield with a wobble effect on impact.
 
* Improved Ramp terraform tooltip to make it clearer how to change height.
 
* "Exit to Lobby" resigns. If you want to leave and reconnect, for whatever reason, go to Lobby (F11) and press Leave.
 
* Default to All Chat when you have no teammates.
 
* Added a button to the top left of the UI for defence range settings. Added a setting to draw scouted radar ranges.
 
* Updated Kamikaze trophy icon.
 
* Fixed some main menu tooltip bugs.
 
* Fixed some reconnection detection issues.
 
* Fixed low command visibility settings.
 
* Fixed Guardian steel skin.
 
* Fixed overkill prevention against targets which are regenerating or being repaired.
 
* Fixed various minor bugs an errors, especially relating to save/load.
 
  
 
{{Navbox changelog}}
 
{{Navbox changelog}}

Latest revision as of 11:16, 24 December 2022

Fancy shields[edit]

Forum thread Zero-K v1.6.5.0 - Fancy shields

The fixes and features have stacked to the point that it is time to make a content release. The most noticeable change is the much improved shield shader, which only just missed out on inclusion in our initial release. A notable fix is to overkill prevention against healing targets as this was reasonably easy to trigger with light artillery.

  • Added fancy hex grid shield with a wobble effect on impact.
  • Improved Ramp terraform tooltip to make it clearer how to change height.
  • "Exit to Lobby" resigns. If you want to leave and reconnect, for whatever reason, go to Lobby (F11) and press Leave.
  • Default to All Chat when you have no teammates.
  • Added a button to the top left of the UI for defence range settings. Added a setting to draw scouted radar ranges.
  • Updated Kamikaze trophy icon.
  • Fixed some main menu tooltip bugs.
  • Fixed some reconnection detection issues.
  • Fixed low command visibility settings.
  • Fixed Guardian steel skin.
  • Fixed overkill prevention against targets which are regenerating or being repaired.
  • Fixed various minor bugs an errors, especially relating to save/load.