Difference between revisions of "V1.6.2.3"

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== Zero-K v1.6.2.3 - Balance Update ==
+
== Balance Update ==
 +
:[https://zero-k.info/Forum/Thread/24659 Forum thread ''Zero-K v1.6.2.3 - Balance Update'']
  
 
This is a balance patch that escalated. A Scorcher fix turned into widespread smooth aiming and the investigation of collisions bug lead to fixes throughout the entire collision damage system. Alongside these changes are a number of balance changes informed by feedback and recent tournaments. Ronin has a small nerf and there are buffs for some niche riot and scout units. We've iterated on Lobster design and mechanics to make the unit more reliably useful.
 
This is a balance patch that escalated. A Scorcher fix turned into widespread smooth aiming and the investigation of collisions bug lead to fixes throughout the entire collision damage system. Alongside these changes are a number of balance changes informed by feedback and recent tournaments. Ronin has a small nerf and there are buffs for some niche riot and scout units. We've iterated on Lobster design and mechanics to make the unit more reliably useful.
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Fixed/improved collision damages and velocities:
 
Fixed/improved collision damages and velocities:
* Fixed incorrect unit-unit collision damage. There was a bug causing pairs of units to receive a lot of damage if they were of the same type and little damage otherwise.
+
* Fixed incorrect unit-unit collision damage. There was a bug causing pairs of units to receive a lot of damage if they were of the same type and little damage otherwise.
* Fixed collision speed. Colliding units now collide in-elastically and correctly based on mass.
+
* Fixed collision speed. Colliding units now collide in-elastically and correctly based on mass.
* Fixed ridiculously elastic unit-wreck collision as well as very low damage.
+
* Fixed ridiculously elastic unit-wreck collision as well as very low damage.
* Fixed weirdly applied velocity for unit-ground collision. Gravity guns should cause less movement stutter on heavy units.
+
* Fixed weirdly applied velocity for unit-ground collision. Gravity guns should cause less movement stutter on heavy units.
  
 
Ronin:
 
Ronin:
* 80% movement speed for 3s after firing (55 elmo/s, normal is 69).
+
* 80% movement speed for 3s after firing (55 elmo/s, normal is 69).
 
The slow stacks with other sources of slow (as normal) and the penalty time is tied to reload time so is increased by status effects.
 
The slow stacks with other sources of slow (as normal) and the penalty time is tied to reload time so is increased by status effects.
  
 
Phantom:
 
Phantom:
* Increased horizontal aim speed by 71% (210 → 360 °/s).
+
* Increased horizontal aim speed by 71% (210 → 360 °/s).
* Decreased movement turn rate by 15% (430 → 360 °/s).
+
* Decreased movement turn rate by 15% (430 → 360 °/s).
 
Phantom can now aim constantly at static targets. This will reduce instances of friendly fire.
 
Phantom can now aim constantly at static targets. This will reduce instances of friendly fire.
  
 
Rogue:
 
Rogue:
* Slightly reduced precision at leading targets. This may be an improvement as a group of Rogue will spread their shots.
+
* Slightly reduced precision at leading targets. This may be an improvement as a group of Rogue will spread their shots.
  
 
Lobster:
 
Lobster:
* Always lobs.
+
* Always lobs.
* Units reliably take 4.5s to arrive.
+
* Units reliably take 4.5s to arrive.
* Confers collision damage resistance upon launch. Starts to wear off after 5s.
+
* Confers collision damage resistance upon launch. Starts to wear off after 5s.
* Can fire up much higher cliffs than the previous version and is less dependent on map gravity.
+
* Can fire up much higher cliffs than the previous version and is less dependent on map gravity.
* Range 600 -> 660.
+
* Range 600 660.
* LOS 660 -> 500 (the +10% range rule does not apply above 600 range).
+
* LOS 660 500 (the +10% range rule does not apply above 600 range).
* Increased aim speed by 266%.
+
* Increased aim speed by 266%.
  
 
Mace:
 
Mace:
* Health 1200 -> 1400.
+
* Health 1200 1400.
* Increased horizontal aim speed by 25% (600 → 750 °/s).
+
* Increased horizontal aim speed by 25% (600 → 750 °/s).
* Increased acceleration by 7.1% (126 → 135 elmo/s²).
+
* Increased acceleration by 7.1% (126 → 135 elmo/s²).
* Increased turn rate by 7.6% (86 → 92 °/s).
+
* Increased turn rate by 7.6% (86 → 92 °/s).
* Moved its model forwards slightly (6 elmos) so that it looks more 'balanced'.
+
* Moved its model forwards slightly (6 elmos) so that it looks more 'balanced'.
  
 
Flea:
 
Flea:
* Increased range 140 -> 155.
+
* Increased range 140 155.
  
 
Redback:
 
Redback:
* Cost 280 -> 250.
+
* Cost 280 250.
* Speed increased 5.8% (51 → 54 elmo/s).
+
* Speed increased 5.8% (51 → 54 elmo/s).
  
 
Recluse:
 
Recluse:
* Increased ability to lead targets. Actual weapon physics and accuracy should be unaffected.
+
* Increased ability to lead targets. Actual weapon physics and accuracy should be unaffected.
  
 
Dart:
 
Dart:
* Damage 55 -> 45.
+
* Damage 55 45.
* Added 135 slow damage.
+
* Added 135 slow damage.
  
 
Commander modules:
 
Commander modules:
* Flamethrower +10% damage.
+
* Flamethrower +10% damage.
* Lightning Gun +10% reload time (1.67 → 1.83 s).
+
* Lightning Gun +10% reload time (1.67 → 1.83 s).
* Disruptor Ammo cost 450 -> 300.
+
* Disruptor Ammo cost 450 300.
  
 
Hercules heavy transport (already in previous releases):
 
Hercules heavy transport (already in previous releases):
* Cost 500 -> 750.
+
* Cost 500 750.
* Health 1100 -> 1800.
+
* Health 1100 1800.
* Speed 8 -> 9.
+
* Speed 8 9.
  
 
Scorpion (already in previous releases):
 
Scorpion (already in previous releases):
* Tail weapon ranges 470 -> 490 so it can reliably fire its tail when its claws are in range.
+
* Tail weapon ranges 470 490 so it can reliably fire its tail when its claws are in range.
  
 
Detriment (already in previous releases):
 
Detriment (already in previous releases):
* Gauss damage 160 -> 200 (matches Gauss turret).
+
* Gauss damage 160 200 (matches Gauss turret).
  
 
=== Interface ===
 
=== Interface ===
  
 
Fixed/improved some unit selection:
 
Fixed/improved some unit selection:
* Clicking on a unit and releasing the mouse now selects the unit if the unit moves away from the mouse cursor before release.
+
* Clicking on a unit and releasing the mouse now selects the unit if the unit moves away from the mouse cursor before release.
* Shift clicking selected units now removes them from your selection.
+
* Shift clicking selected units now removes them from your selection.
* Ctrl clicking units now selects/deselects all units of that type of the screen.
+
* Ctrl clicking units now selects/deselects all units of that type of the screen.
  
 
Misc. changes:
 
Misc. changes:
* Added cumulative overdrive metal ingame graph.
+
* Added cumulative overdrive metal ingame graph.
* Added a time indicator to construction tooltips that shows the maximum speed at which the selected units can complete the construction.
+
* Added a time indicator to construction tooltips that shows the maximum speed at which the selected units can complete the construction.
* Increased the size of most selection hitvolumes by about 35%. Units are now easier to select and target.
+
* Increased the size of most selection hitvolumes by about 35%. Units are now easier to select and target.
* Ally unit selections are shown by default when spectating a team and when commsharing.
+
* Ally unit selections are shown by default when spectating a team and when commsharing.
  
 
=== Fixes ===
 
=== Fixes ===
* Removed the short movement orders that are issued by factories. This fixes some problems with temporary unit blocking.
+
* Removed the short movement orders that are issued by factories. This fixes some problems with temporary unit blocking.
* Fixed autogroup failing to include units at the end of factory queues in some situations.
+
* Fixed autogroup failing to include units at the end of factory queues in some situations.
* Fixed Raven dive against spherical units.
+
* Fixed Raven dive against spherical units.
* Fixed Show All Commands options for showing your own commands but not those of your allies.
+
* Fixed Show All Commands options for showing your own commands but not those of your allies.
* Fixed gravity gun and Archer tooltips.
+
* Fixed gravity gun and Archer tooltips.
* Fixed Wind Generator interaction with the water level modoption.
+
* Fixed Wind Generator interaction with the water level modoption.
* Default map boxes extend 20% into the map instead of 30%.
+
* Default map boxes extend 20% into the map instead of 30%.
 +
 
 +
 
 +
{{navbox changelog}}

Latest revision as of 10:56, 24 December 2022

Balance Update[edit]

Forum thread Zero-K v1.6.2.3 - Balance Update

This is a balance patch that escalated. A Scorcher fix turned into widespread smooth aiming and the investigation of collisions bug lead to fixes throughout the entire collision damage system. Alongside these changes are a number of balance changes informed by feedback and recent tournaments. Ronin has a small nerf and there are buffs for some niche riot and scout units. We've iterated on Lobster design and mechanics to make the unit more reliably useful.

Balance[edit]

Units now aim smoothly at their target, with a few exceptions for technical reasons. This will likely disrupt a lot of balance, particularly among raiders and riot units.

Fixed/improved collision damages and velocities:

  • Fixed incorrect unit-unit collision damage. There was a bug causing pairs of units to receive a lot of damage if they were of the same type and little damage otherwise.
  • Fixed collision speed. Colliding units now collide in-elastically and correctly based on mass.
  • Fixed ridiculously elastic unit-wreck collision as well as very low damage.
  • Fixed weirdly applied velocity for unit-ground collision. Gravity guns should cause less movement stutter on heavy units.

Ronin:

  • 80% movement speed for 3s after firing (55 elmo/s, normal is 69).

The slow stacks with other sources of slow (as normal) and the penalty time is tied to reload time so is increased by status effects.

Phantom:

  • Increased horizontal aim speed by 71% (210 → 360 °/s).
  • Decreased movement turn rate by 15% (430 → 360 °/s).

Phantom can now aim constantly at static targets. This will reduce instances of friendly fire.

Rogue:

  • Slightly reduced precision at leading targets. This may be an improvement as a group of Rogue will spread their shots.

Lobster:

  • Always lobs.
  • Units reliably take 4.5s to arrive.
  • Confers collision damage resistance upon launch. Starts to wear off after 5s.
  • Can fire up much higher cliffs than the previous version and is less dependent on map gravity.
  • Range 600 → 660.
  • LOS 660 → 500 (the +10% range rule does not apply above 600 range).
  • Increased aim speed by 266%.

Mace:

  • Health 1200 → 1400.
  • Increased horizontal aim speed by 25% (600 → 750 °/s).
  • Increased acceleration by 7.1% (126 → 135 elmo/s²).
  • Increased turn rate by 7.6% (86 → 92 °/s).
  • Moved its model forwards slightly (6 elmos) so that it looks more 'balanced'.

Flea:

  • Increased range 140 → 155.

Redback:

  • Cost 280 → 250.
  • Speed increased 5.8% (51 → 54 elmo/s).

Recluse:

  • Increased ability to lead targets. Actual weapon physics and accuracy should be unaffected.

Dart:

  • Damage 55 → 45.
  • Added 135 slow damage.

Commander modules:

  • Flamethrower +10% damage.
  • Lightning Gun +10% reload time (1.67 → 1.83 s).
  • Disruptor Ammo cost 450 → 300.

Hercules heavy transport (already in previous releases):

  • Cost 500 → 750.
  • Health 1100 → 1800.
  • Speed 8 → 9.

Scorpion (already in previous releases):

  • Tail weapon ranges 470 → 490 so it can reliably fire its tail when its claws are in range.

Detriment (already in previous releases):

  • Gauss damage 160 → 200 (matches Gauss turret).

Interface[edit]

Fixed/improved some unit selection:

  • Clicking on a unit and releasing the mouse now selects the unit if the unit moves away from the mouse cursor before release.
  • Shift clicking selected units now removes them from your selection.
  • Ctrl clicking units now selects/deselects all units of that type of the screen.

Misc. changes:

  • Added cumulative overdrive metal ingame graph.
  • Added a time indicator to construction tooltips that shows the maximum speed at which the selected units can complete the construction.
  • Increased the size of most selection hitvolumes by about 35%. Units are now easier to select and target.
  • Ally unit selections are shown by default when spectating a team and when commsharing.

Fixes[edit]

  • Removed the short movement orders that are issued by factories. This fixes some problems with temporary unit blocking.
  • Fixed autogroup failing to include units at the end of factory queues in some situations.
  • Fixed Raven dive against spherical units.
  • Fixed Show All Commands options for showing your own commands but not those of your allies.
  • Fixed gravity gun and Archer tooltips.
  • Fixed Wind Generator interaction with the water level modoption.
  • Default map boxes extend 20% into the map instead of 30%.