Difference between revisions of "V1.4.7.0"
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(Created page with " * Rackteer reload time 5s -> 6s * Removed Commander plasma artillery weapon. * Fixes to COFC and zooming to points around the map. * Added an option to disable Ping and CP...") |
(Formatting fixes.) |
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− | + | * Rackteer reload time 5s → 6s | |
− | + | * Removed Commander plasma artillery weapon. | |
− | + | * Fixes to COFC and zooming to points around the map. | |
− | + | * Added an option to disable Ping and CPU display on Deluxe Player List. | |
− | + | * Added an option to show decloak ranges of units. Configure through Settings/Interface/Decloak Ranges. | |
− | + | * Unit shader fixes. | |
− | + | * Fixed Wasp hitvolume (dev engine). | |
− | + | * Applied turning around constructor fix to Athena. | |
− | + | * Fixed backwards rotation of jumpjets and aircraft landing on an airpad (dev engine). | |
− | + | * Restored marker placement hotkey for German keyboards (dev engine). | |
− | + | * Fixed Cloak State hotkey and tooltip. | |
− | + | * Changed the default screenshot hotkey back to png (dev engine). | |
− | + | * Added an option to make clicking on construction tabs activate their hotkeys. | |
− | + | * Restored Missiles homing onto radar dots (dev engine). | |
− | + | * Fixed Zenith. It was dropping asteroid wrecks from the sky while firing. | |
− | + | * Restored usual cratering by multiplying craters by 0.3 (dev engine). | |
− | + | * Energy and metal income graphs now include reclaim | |
− | + | * Zenith now obeys fire stats. Defaults to Hold Fire for new players. Defaults to Fire At Will for current players. | |
− | + | * Simplified Caretaker Automation settings. They now go back to automatic assist after they are given an explicit order. Stop can be used to halt this behaviour. | |
− | + | * Terraform cost tooltip now shows its estimated cost. | |
− | + | * Fixed a Build ETA bug which can appear while spectating and using /specfullview. | |
− | + | * Fixed Nuke targeting display. | |
− | + | * Added a new Skydust UI. Press B to toggle height mode. C and V change height (much like Z and X change spacing in normal mode). The height selected in height mode is persistent per-unit type. Height does not work with line build. | |
− | + | * Reduced Radar emit heights to a more realistic level. They were effectively increased due to LOS changes (dev engine). | |
− | + | * Made homing missiles home onto nanoframes correctly (dev engine). | |
− | + | * Fixed Raven shield dive error (dev engine). | |
− | + | * Fixed income graph displays. No longer include shared metal. | |
− | + | * Ferry and Set Retreat Zone now appear as a minimap button. Not on the command menu. | |
− | + | * Added the ability to override map sun and fog settings. | |
− | + | * Fixed some maps being too bright. | |
− | + | * Added options for non-US keyboard layouts for the grid construction hotkeys. | |
Newton launcher widget: | Newton launcher widget: | ||
− | + | * Increased accuracy of impact location with interpolation between the impact step and previous step. | |
− | + | * Applied impact prediction to all units launched by Newtons. Not just those affected by firezones. | |
− | + | * Added transport drop location prediction. | |
− | + | * Added menu options for controlling when either type of prediction is displayed. | |
+ | |||
+ | |||
+ | {{Navbox changelog}} |
Latest revision as of 12:40, 23 October 2022
- Rackteer reload time 5s → 6s
- Removed Commander plasma artillery weapon.
- Fixes to COFC and zooming to points around the map.
- Added an option to disable Ping and CPU display on Deluxe Player List.
- Added an option to show decloak ranges of units. Configure through Settings/Interface/Decloak Ranges.
- Unit shader fixes.
- Fixed Wasp hitvolume (dev engine).
- Applied turning around constructor fix to Athena.
- Fixed backwards rotation of jumpjets and aircraft landing on an airpad (dev engine).
- Restored marker placement hotkey for German keyboards (dev engine).
- Fixed Cloak State hotkey and tooltip.
- Changed the default screenshot hotkey back to png (dev engine).
- Added an option to make clicking on construction tabs activate their hotkeys.
- Restored Missiles homing onto radar dots (dev engine).
- Fixed Zenith. It was dropping asteroid wrecks from the sky while firing.
- Restored usual cratering by multiplying craters by 0.3 (dev engine).
- Energy and metal income graphs now include reclaim
- Zenith now obeys fire stats. Defaults to Hold Fire for new players. Defaults to Fire At Will for current players.
- Simplified Caretaker Automation settings. They now go back to automatic assist after they are given an explicit order. Stop can be used to halt this behaviour.
- Terraform cost tooltip now shows its estimated cost.
- Fixed a Build ETA bug which can appear while spectating and using /specfullview.
- Fixed Nuke targeting display.
- Added a new Skydust UI. Press B to toggle height mode. C and V change height (much like Z and X change spacing in normal mode). The height selected in height mode is persistent per-unit type. Height does not work with line build.
- Reduced Radar emit heights to a more realistic level. They were effectively increased due to LOS changes (dev engine).
- Made homing missiles home onto nanoframes correctly (dev engine).
- Fixed Raven shield dive error (dev engine).
- Fixed income graph displays. No longer include shared metal.
- Ferry and Set Retreat Zone now appear as a minimap button. Not on the command menu.
- Added the ability to override map sun and fog settings.
- Fixed some maps being too bright.
- Added options for non-US keyboard layouts for the grid construction hotkeys.
Newton launcher widget:
- Increased accuracy of impact location with interpolation between the impact step and previous step.
- Applied impact prediction to all units launched by Newtons. Not just those affected by firezones.
- Added transport drop location prediction.
- Added menu options for controlling when either type of prediction is displayed.