Difference between revisions of "V1.4.9.2"
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(Created page with "Starlight finally has a new model, something more fitting of the most expensive thing you can build. Starlight might see more use as Bantha has received a nerf as a result of...") |
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Starlight finally has a new model, something more fitting of the most expensive thing you can build. Starlight might see more use as Bantha has received a nerf as a result of free-for-all and endgame feedback. Smaller units have also received attention with many unit AI improvements and a fix for non-functional slow weaponry. | Starlight finally has a new model, something more fitting of the most expensive thing you can build. Starlight might see more use as Bantha has received a nerf as a result of free-for-all and endgame feedback. Smaller units have also received attention with many unit AI improvements and a fix for non-functional slow weaponry. | ||
− | + | == Balance == | |
Bantha: | Bantha: | ||
− | + | * Larger Hitvolume: It is now a 60 radius cylinder instead of a 55 wide and 35 deep box. This should make it weaker to spread weapons and Ultimatium. | |
− | + | * Reduced Speed 1.72 → 1.55. This puts it between Dante and Detriment instead of approximately the same as Dante. It can still skirmish Detriment with no problem. | |
− | + | * Reduced Health 36k → 32k. | |
Detriment: | Detriment: | ||
− | + | * LargerHitvolume: radius 80 cylinder → radius 92. It was looking a bit thin in comparison to Bantha. | |
Starlight: | Starlight: | ||
− | + | * Size 8x8 → 10x10 | |
Fixed slow damage. | Fixed slow damage. | ||
− | + | == Unit AI == | |
− | + | * Most precise unguided rockets and plasma cannons now have overkill prevention against structures. This is an improvement for many assaults, precise artillery, Rocko and Rogue. | |
− | + | * Added overkill prevention for Placeholder. They try to avoid overlapping their shots (unless against a particularly heavy foe). | |
− | + | * Mid-range units avoid explosive structures (Fusions, Pylons etc...). | |
− | + | * Fixed some Scorcher dive and heatray target priority bugs. | |
− | + | * Wolverines now skirmish everything. | |
− | + | * Added tactical AI for Impaler, Pillager, Bantha and Grizzly | |
− | + | * Anti-heavies now prioritize heavy units more strongly. | |
− | + | * Reduced the target priority of unidentified radar dots. | |
− | + | * Reduced the target priority of wobbling radar dots for unguided precise weapons. | |
− | + | == Fixes and Interface == | |
− | + | * Added ingame ignore. | |
− | + | * The camera now zooms to your startbox upon commander selection. | |
− | + | * Fixed cloaked flying Blastwings. | |
− | + | * Fixed Shredder wreck. | |
Added map boxes: | Added map boxes: | ||
− | + | * Harbinger | |
− | + | * Sands of War | |
− | + | * Added fallback boxes. | |
+ | |||
+ | |||
+ | {{Navbox changelog}} |
Latest revision as of 12:39, 23 October 2022
Starlight finally has a new model, something more fitting of the most expensive thing you can build. Starlight might see more use as Bantha has received a nerf as a result of free-for-all and endgame feedback. Smaller units have also received attention with many unit AI improvements and a fix for non-functional slow weaponry.
Balance[edit]
Bantha:
- Larger Hitvolume: It is now a 60 radius cylinder instead of a 55 wide and 35 deep box. This should make it weaker to spread weapons and Ultimatium.
- Reduced Speed 1.72 → 1.55. This puts it between Dante and Detriment instead of approximately the same as Dante. It can still skirmish Detriment with no problem.
- Reduced Health 36k → 32k.
Detriment:
- LargerHitvolume: radius 80 cylinder → radius 92. It was looking a bit thin in comparison to Bantha.
Starlight:
- Size 8x8 → 10x10
Fixed slow damage.
Unit AI[edit]
- Most precise unguided rockets and plasma cannons now have overkill prevention against structures. This is an improvement for many assaults, precise artillery, Rocko and Rogue.
- Added overkill prevention for Placeholder. They try to avoid overlapping their shots (unless against a particularly heavy foe).
- Mid-range units avoid explosive structures (Fusions, Pylons etc...).
- Fixed some Scorcher dive and heatray target priority bugs.
- Wolverines now skirmish everything.
- Added tactical AI for Impaler, Pillager, Bantha and Grizzly
- Anti-heavies now prioritize heavy units more strongly.
- Reduced the target priority of unidentified radar dots.
- Reduced the target priority of wobbling radar dots for unguided precise weapons.
Fixes and Interface[edit]
- Added ingame ignore.
- The camera now zooms to your startbox upon commander selection.
- Fixed cloaked flying Blastwings.
- Fixed Shredder wreck.
Added map boxes:
- Harbinger
- Sands of War
- Added fallback boxes.