Difference between revisions of "Metal"
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| − | + | {{See|Economy Guide}} | |
| − | + | Metal is one of the two main resources in Zero-K. | |
| + | == Sources == | ||
| + | The primary source of metal is [[Metal Extractor|metal extractors]], which can only be built on metal spots. [[Overdrive|overdriving]] metal extractors with [[Energy]] increases their metal production. | ||
| + | |||
| + | [[Reclaim|reclaiming]] [[Wreck|wrecks]] of units and buildings yields up to 40% of the wreck's metal value. Some reclaimable [[Feature|features]] like rocks also yield metal. | ||
| + | |||
| + | == Storage == | ||
| + | Metal is stored by the [[Commander]] and [[Storage]] for buffer. Storage is global and abstract, so losing storage capacity only reduces stored metal if the stored resource is above the new limit. | ||
| + | |||
| + | When storage is full, excess metal is automatically shared equally with teammates. | ||
| + | |||
| + | == Uses == | ||
Constructing any unit or building requires Metal. | Constructing any unit or building requires Metal. | ||
| + | |||
| + | Metal may be gifted to teammates through the team overview UI | ||
[[Category:Metal]] | [[Category:Metal]] | ||
Latest revision as of 08:09, 10 December 2025
- Further information: Economy Guide
Metal is one of the two main resources in Zero-K.
Sources[edit]
The primary source of metal is metal extractors, which can only be built on metal spots. overdriving metal extractors with Energy increases their metal production.
reclaiming wrecks of units and buildings yields up to 40% of the wreck's metal value. Some reclaimable features like rocks also yield metal.
Storage[edit]
Metal is stored by the Commander and Storage for buffer. Storage is global and abstract, so losing storage capacity only reduces stored metal if the stored resource is above the new limit.
When storage is full, excess metal is automatically shared equally with teammates.
Uses[edit]
Constructing any unit or building requires Metal.
Metal may be gifted to teammates through the team overview UI