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The '''{{PAGENAME}}''' is a pseudo-factory that produces tactical cruise missiles.{{Autoinfobox zkunit
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The '''{{PAGENAME}}''' is a pseudo-factory that produces tactical cruise missiles.{{ Infobox zkunit
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| name = Missile Silo
 
| defname = staticmissilesilo
 
| defname = staticmissilesilo
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| description = Produces Tactical Missiles
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| image = http://manual.zero-k.info/unitpics/staticmissilesilo.png
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| icontype = cruisemissile
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| cost = 1200
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| hitpoints = 4000
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| sight = 273
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| abilities =
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{{ Infobox zkability construction
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| buildpower = 10
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}}
 
}}==Description==
 
}}==Description==
 
The {{PAGENAME}} constructs and holds up to four different cruise missiles, each with a unique warhead. It offers excellent standoff strike capability for offensive and defensive purposes.
 
The {{PAGENAME}} constructs and holds up to four different cruise missiles, each with a unique warhead. It offers excellent standoff strike capability for offensive and defensive purposes.
  
The {{PAGENAME}} builds:<dl>
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The {{PAGENAME}} builds:
{{icon unit def|tacnuke|Eos|Tactical Nuke}}
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* <img src="http://manual.zero-k.info/unitpics/tacnuke.png" height="64"> [[Eos]]&mdash;Tactical Nuke
{{icon unit def|seismic|Quake|Seismic Missile}}
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* <img src="http://manual.zero-k.info/unitpics/seismic.png" height="64"> [[Quake]]&mdash;Seismic Missile
{{icon unit def|empmissile|Shockley|3=<abbr title="Electromagnetic pulse">EMP</abbr> missile}}
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* <img src="http://manual.zero-k.info/unitpics/empmissile.png" height="64"> [[Shockley]]&mdash;EMP missile
{{icon unit def|napalmmissile|Inferno|Napalm Missile}}
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* <img src="http://manual.zero-k.info/unitpics/napalmmissile.png" height="64"> [[Inferno]]&mdash;Napalm Missile
{{icon unit def|missileslow|Zeno|Slow Homing Missile}}
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</dl>{{clear}}
 
 
== Tactics and Strategy ==
 
== Tactics and Strategy ==
Compared to its longer-range cousin, the [[Trinity]] strategic nuclear launcher, the {{PAGENAME}} fires smaller Tactical Missiles cannot be intercepted by [[Antinuke]] coverage.
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Be aware that the missiles can take damage while on the Silo, and if they or the Silo itself is destroyed the missiles will explode. While missiles cannot be intercepted as such while they are in flight, they might hit the ground (especially if terraformed) or a shield and explode before they reach the target which you intended.
 
 
The missiles can take damage while on the Silo, and if they (or the Silo itself) are destroyed, the missiles will explode. While missiles cannot be intercepted while they are in flight, they might hit the ground (especially if terraformed) or a shield and explode before they reach the intended target.
 
  
{{See|Missile Silo Tutorial}}
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For more information, see the [[Missile Silo Tutorial]].
  
 
==See Also==
 
==See Also==

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