Difference between revisions of "Scalpel"
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The '''{{PAGENAME}}''' is a skirmisher/anti-heavy hovercraft from the [[Hovercraft Platform]].{{ Infobox zkunit | The '''{{PAGENAME}}''' is a skirmisher/anti-heavy hovercraft from the [[Hovercraft Platform]].{{ Infobox zkunit | ||
| name = Scalpel | | name = Scalpel | ||
− | | defname = | + | | defname = hoverskirm |
| description = Skirmisher/Anti-Heavy Hovercraft | | description = Skirmisher/Anti-Heavy Hovercraft | ||
− | | image = http:// | + | | image = http://manual.zero-k.info/unitpics/hoverskirm.png |
+ | | icontype = hoverskirm | ||
| cost = 220 | | cost = 220 | ||
− | | hitpoints = | + | | hitpoints = 660 |
| movespeed = 63 | | movespeed = 63 | ||
− | | turnrate = | + | | turnrate = 93 |
− | | sight = | + | | sight = 484 |
− | | sonar = | + | | sonar = 484 |
| transportable = Light | | transportable = Light | ||
| weapons = | | weapons = | ||
Line 15: | Line 16: | ||
| name = Heavy Missile Battery | | name = Heavy Missile Battery | ||
| type = MissileLauncher | | type = MissileLauncher | ||
− | | damage = | + | | damage = 320 × 2 |
| reloadtime = 10 | | reloadtime = 10 | ||
− | | dps = | + | | dps = 64 |
− | | range = | + | | range = 440 |
| aoe = 40 | | aoe = 40 | ||
| homing = 115 | | homing = 115 |
Latest revision as of 23:47, 30 August 2022
The Scalpel is a skirmisher/anti-heavy hovercraft from the Hovercraft Platform.
Scalpel (hoverskirm) | |||||||||||||||||||
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Skirmisher/Anti-Heavy Hovercraft | |||||||||||||||||||
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Stats | |||||||||||||||||||
Cost | 220 | ||||||||||||||||||
Hit Points | 660 | ||||||||||||||||||
Movement Speed (elmo/s) | 63 | ||||||||||||||||||
Turn Rate (deg/s) | 93 | ||||||||||||||||||
Vision Radius (elmo) | 484 | ||||||||||||||||||
Sonar (elmo) | 484 | ||||||||||||||||||
Transportable | Light | ||||||||||||||||||
Weapons | |||||||||||||||||||
|
Description
Use the Scalpel for hit-and-run attacks. Has a long reload time and not too many hit points, and should always be kept at range with the enemy. An arcing projectile allows it to shoot over obstacles and friendly units.