Difference between revisions of "Inferno"
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− | {{ Infobox zkunit | + | The '''{{PAGENAME}}''' is a napalm missile from the [[Missile Silo]].{{ Infobox zkunit |
| name = Inferno | | name = Inferno | ||
+ | | defname = napalmmissile | ||
| description = Napalm Missile | | description = Napalm Missile | ||
| image = http://manual.zero-k.info/unitpics/napalmmissile.png | | image = http://manual.zero-k.info/unitpics/napalmmissile.png | ||
+ | | icontype = cruisemissilesmall | ||
| cost = 500 | | cost = 500 | ||
| hitpoints = 1000 | | hitpoints = 1000 | ||
− | | | + | | sight = 0 |
− | | weapons = {{ Infobox zkweapon | + | | weapons = |
− | | name = Napalm Missile | + | {{ Infobox zkweapon |
− | | damage = 151 | + | | name = Napalm Missile |
− | | | + | | type = StarburstLauncher |
− | | | + | | damage = 151 |
− | | range = 3500 | + | | reloadtime = 10 |
− | | aoe = 256 | + | | dps = 15.1 |
− | | | + | | afterburn = 3 |
− | | | + | | range = 3500 |
− | }} | + | | aoe = 256 |
− | }} | + | | customlabel1 = Ground Burn DPS |
− | + | | customdata1 = 20 | |
− | == Description == | + | | customlabel2 = Ground Burn radius (elmo) |
− | The | + | | customdata2 = 256 |
+ | | customlabel3 = Ground Burn duration (s) | ||
+ | | customdata3 = 45 | ||
+ | | projectilespeed = 1200 | ||
+ | }} | ||
+ | }}==Description== | ||
+ | The {{PAGENAME}} is a large AoE fire weapon. Its direct damage is modest, but the cloud of fire it creates lasts for a very long time. | ||
== Tactics and Strategy == | == Tactics and Strategy == | ||
+ | While the {{PAGENAME}} has a minimal explosive payload, the wide-area napalm cloud it delivers is a death sentence to lightly-armored buildings in the target area. Units left standing in flame will take serious damage, but will extinguish quickly if taken outside of the area-of-effect. | ||
+ | The {{PAGENAME}} is not powerful enough to destroy factories, but catching factories in the area of effect can effectively idle their [[Economy_Guide#Buildpower|Build Power]] and prevent new unit production until the flames clear. | ||
{{Navbox units}} | {{Navbox units}} |
Revision as of 22:53, 26 November 2022
The Inferno is a napalm missile from the Missile Silo.
Inferno (napalmmissile) | |||||||||||||||||||||||
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Napalm Missile | |||||||||||||||||||||||
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Stats | |||||||||||||||||||||||
Cost | 500 | ||||||||||||||||||||||
Hit Points | 1000 | ||||||||||||||||||||||
Vision Radius (elmo) | 0 | ||||||||||||||||||||||
Weapons | |||||||||||||||||||||||
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Description
The Inferno is a large AoE fire weapon. Its direct damage is modest, but the cloud of fire it creates lasts for a very long time.
Tactics and Strategy
While the Inferno has a minimal explosive payload, the wide-area napalm cloud it delivers is a death sentence to lightly-armored buildings in the target area. Units left standing in flame will take serious damage, but will extinguish quickly if taken outside of the area-of-effect.
The Inferno is not powerful enough to destroy factories, but catching factories in the area of effect can effectively idle their Build Power and prevent new unit production until the flames clear.