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  • "approximately every single facet of the unit was, to put it bluntly, shit" - Sprung<ref>[https://discord.com/channels/278805140708786177/432874986064052235/864
    995 bytes (143 words) - 10:06, 30 August 2021
  • Edit: Longtime developer Sprung remembers "Ecce Machina" and the related name "why oh why is Deus Ex alread
    3 KB (539 words) - 14:10, 30 January 2024
  • Edit: Longtime developer Sprung remembers "Ecce Machina" and the related name "why oh why is Deus Ex alread
    3 KB (561 words) - 15:02, 29 December 2023
  • | [https://github.com/sprunk Sprung] || Infrastructure, Scripting, Translations, Mapping, Maintenance
    7 KB (934 words) - 17:31, 19 January 2021
  • Other notable contributions are from @Sprung with various fixes and cleanups, @Aquanim with the improved drone controls,
    4 KB (648 words) - 21:35, 22 July 2023
  • * talk to Niarteloc or Sprung if you struggle with this step.
    5 KB (861 words) - 05:33, 15 June 2024
  • This week we're back to Sprung's series on unit improvement mechanics missing from Zero-K. After [[Cold Ta
    11 KB (1,937 words) - 18:55, 15 September 2024
  • ...argely absent from ZK. Today is the first of a series of guest articles by Sprung that will talk about them.
    8 KB (1,442 words) - 18:30, 15 September 2024