V1.2.12.0
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Contents
Gameplay
Reef:
* New model by lordmuffe and Anarchid. * Has less airpads, 9 -> 2. * Has more hangers to build 4 drones simultaneously.
Mace less maneuverable:
* Range: 355 -> 345 * 25% less acceleration. * 35% less brake rate. * 35% less turn rate.
Dagger:
* Range: 220 -> 205
Sumo:
* Disruptor beams replaced with standard Newton gravity guns.
Surfboard:
* HP: 1100 -> 1200 * Speed: 3 -> 3.3 * Turn rate: 540 -> 590
Enforcer:
* Turn rate: 210 -> 230 * Weapon homing: 2000 -> 2100
Serpent:
* Turn rate: 220 -> 250.
Sonar Station is now long-ranged and heavier:
* Cost: 40 -> 450 * LoS: 500 -> 640 * Sonar: 600 -> 1800 * HP: 300 -> 800 * Upkeep: 0.5 -> 1.5
- Shield link transfer and Puppy goo obey Slow.
- Removed sonar from Scalpel and Advanced Radar Tower.
- Slasher is skirmished by artillery.
- Slasher has skirmish behaviour (disabled by default).
UI
- Minimap fades on zoomout with COFC.
- Added neutral unit display toggle for show all commands.
- Map Extension default texture brightness lowered, makes identifying what the extension is easier.
- Removed the redundant "unit unlocks" modoption.
- Widgets now have access to a few more unit parameters; jump, dynamic damage, morph, capture, area cloak, unit rank, teleporters, goo, missile flight time, explosion spawning, being a drone, combat slowdown, shield gun, speed boost.
- Context Menu now shows LoS.
- Improved the COFC bounds issues, especially for low FOV
- Deluxe player list: Elo rounding 50 -> 10. Fixed padding.
- Configuration of the Fog of War colour is now more sensible.
- Selection menu opacity is now configurable.
- Added a new potential resource display widget; Chili Economy Panel v2.
Bugfixes
- Skuttle, Strider Hub and Caretaker now leave wreckage.
- Fixed jumping units' wreckage receiving excessive momentum on death.
- Fixed LUPS thrusters bug.
- Fixed context menu crash.
Misc
- Plopped factories and commanders make a teleporting sound.
- Metalmap fix for RustyDelta_Final.