Ultimatum

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Revision as of 12:09, 12 January 2021 by Inde Irae (talk | contribs) (Major nerf (cost 2000->2500 bp, decloak radius 100->120, reload time 1.5->2 s) as of Zero-K v1.8.12.0)
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The Ultimatum is a cloaked anti-heavy/anti-strider walker built from the Strider Hub.

Ultimatum
(striderantiheavy)
Cloaked Anti-Heavy/Anti-Strider Walker
striderantiheavy.pngcorcommander
Stats
Cost 2500
Hit Points 2000
Movement Speed (elmo/s) 47
Turn Rate (deg/s) 227
Vision Radius (elmo) 500
Sonar (elmo) 500
Transportable Heavy
Abilities
Personal Cloak
Upkeep (mobile) (E/s) 24
Upkeep (idle) (E/s) 8.00
Decloak radius (elmo) 120


Improved Regen
Combat Regen (HP/s) 5
Weapons
Disintegrator
Damage 2000
Reload Time (s) 2.00
Damage per Second 1000
Range (elmo) 250
Area of Effect (elmo) 24
Projectile Speed (elmo/s) 300
Ignores shields
Water capable
Piercing
Damage increase vs large units

Description

The Ultimatum packs only one weapon: a disintegrator gun that can vaporize a heavy tank in one blast. It is best used for sneaking up to enemy heavy striders and inflicting serious damage or destruction with a few shots. Defense against it is achieved by screening your heavyweights with lighter units.


Tactics and Strategy

The Ultimatum is best used for assassinating important, heavy targets. Commander? Done. Cyclops or Minotaur? Easy meat. Light Strider (Dante, Scorpion or Funnelweb)? Check, check, and check.

The Ultimatum should not be used on escorted targets, unless you are willing to lose it. It's slow and weak in open combat. Use it to pick off lone enemies.