Difference between revisions of "Limpet"

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The '''{{PAGENAME}}''' is an amphibious slow bomb from the [[Amphbot Factory]].{{ Infobox zkunit
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The '''{{PAGENAME}}''' is an amphibious slow bomb from the [[Amphbot Factory]].{{Autoinfobox zkunit
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| name = Limpet
 
 
| defname = amphbomb
 
| defname = amphbomb
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| description = Amphibious Slow Bomb
 
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| image = http://manual.zero-k.info/unitpics/amphbomb.png
 
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| icontype = amphbomb
 
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| cost = 160
 
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| hitpoints = 400
 
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| movespeed = 120
 
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| turnrate = 593
 
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| sight = 240
 
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| sonar = 240
 
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| transportable = Light
 
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| weapons =
 
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{{ Infobox zkweapon
 
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| name = Slowing Explosion
 
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| damage = 120
 
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| slowdamage = 1201
 
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| slowdps = 0
 
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| aoe = 250
 
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| special1 = No friendly fire
 
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}}
 
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| abilities =
 
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{{ Infobox zkability regen
 
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| waterregen = 10
 
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| atdepth = 30
 
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}}
 
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{{ Infobox zkability line
 
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| customdata1 = Instant self-destruction
 
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}}
 
 
}}==Description==
 
}}==Description==
 
The Limpet can dodge most slow projectiles thanks to its agility and small size, allowing it to get close to enemy units in order to detonate, slowing and damaging them. Unlike other types of bombs, friendly units are not affected by its explosion.
 
The Limpet can dodge most slow projectiles thanks to its agility and small size, allowing it to get close to enemy units in order to detonate, slowing and damaging them. Unlike other types of bombs, friendly units are not affected by its explosion.

Revision as of 02:09, 18 May 2024

The Limpet is an amphibious slow bomb from the Amphbot Factory. Lua error: Internal error: The interpreter exited with status 1.

Description

The Limpet can dodge most slow projectiles thanks to its agility and small size, allowing it to get close to enemy units in order to detonate, slowing and damaging them. Unlike other types of bombs, friendly units are not affected by its explosion.

Mechanics

Not only does the Limpet slow, it also overslows - every enemy unit caught in the blast can take extra slow damage, equivalent to 5 seconds of decay, above the usual cap, though without actually increasing the slowdown (this means staying at the maximum 50% slowdown for 5 seconds instead of falling off immediately, as long as enough slow damage was dealt).

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