Difference between revisions of "Antinuke"

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The {{PAGENAME}} can intercept only strategic nukes (as in [[Trinity]]) and not tactical nukes (from [[Missile Silo]] or [[Scylla]]), which can be used to disable or destroy it.
 
The {{PAGENAME}} can intercept only strategic nukes (as in [[Trinity]]) and not tactical nukes (from [[Missile Silo]] or [[Scylla]]), which can be used to disable or destroy it.
  
That {{PAGENAME}} also has a fixed rate of fire. 3 nukes fired simultaneously at an {{PAGENAME}} will allow one nuke to get through, and 4 nukes fired from 2 trinities (2 nukes, then the 10-second reload, then 2 more nukes) will also kill an {{PAGENAME}} with the splash damage caused by the intercepted nuke. A single Trinity cannot penetrate {{PAGENAME}}'s defense as both have a 10-second reload.
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That {{PAGENAME}} also has a fixed rate of fire. 3 nukes fired simultaneously at an {{PAGENAME}} will allow one nuke to get through, and 4 nukes fired from 2 Trinities (2 nukes, then the 10-second reload, then 2 more nukes) will also kill an {{PAGENAME}} with the splash damage caused by the intercepted nuke. A single Trinity cannot penetrate {{PAGENAME}}'s defense, as both have a 10-second reload.
  
  
 
{{Navbox buildings}}
 
{{Navbox buildings}}

Revision as of 20:15, 15 October 2022

The Antinuke is a strategic nuke interception system.

Antinuke
(staticantinuke)
Strategic Nuke Interception System
Antinuke antinuke
Stats
Cost 3000
Hit Points 3300
Vision Radius (elmo) 660
Abilities
Provides Intel
Radar (elmo) 2500
Weapons
None

Description

The Antinuke automatically intercepts enemy nuclear ICBMs that enter its coverage radius.

Notes

The Antinuke can intercept only strategic nukes (as in Trinity) and not tactical nukes (from Missile Silo or Scylla), which can be used to disable or destroy it.

That Antinuke also has a fixed rate of fire. 3 nukes fired simultaneously at an Antinuke will allow one nuke to get through, and 4 nukes fired from 2 Trinities (2 nukes, then the 10-second reload, then 2 more nukes) will also kill an Antinuke with the splash damage caused by the intercepted nuke. A single Trinity cannot penetrate Antinuke's defense, as both have a 10-second reload.