Difference between revisions of "Antinuke"
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(nuke penetration) |
(Minor corrections.) |
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| defname = staticantinuke | | defname = staticantinuke | ||
| description = Strategic Nuke Interception System | | description = Strategic Nuke Interception System | ||
− | | image = | + | | image = staticantinuke |
| icontype = antinuke | | icontype = antinuke | ||
| cost = 3000 | | cost = 3000 | ||
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}} | }} | ||
}}==Description== | }}==Description== | ||
− | The | + | The {{PAGENAME}} automatically intercepts enemy nuclear <abbr title="intercontinental ballistic missiles">ICBMs</abbr> that enter its coverage radius. |
== Notes == | == Notes == | ||
− | The | + | The {{PAGENAME}} can intercept only strategic nukes (as in [[Trinity]]) and not tactical nukes (from [[Missile Silo]] or [[Scylla]]), which can be used to disable or destroy it. |
+ | |||
+ | That {{PAGENAME}} also has a fixed rate of fire. 3 nukes fired simultaneously at an {{PAGENAME}} will allow one nuke to get through, and 4 nukes fired from 2 trinities (2 nukes, then the 10-second reload, then 2 more nukes) will also kill an {{PAGENAME}} with the splash damage caused by the intercepted nuke. A single Trinity cannot penetrate {{PAGENAME}}'s defense as both have a 10-second reload. | ||
− | |||
{{Navbox buildings}} | {{Navbox buildings}} |
Revision as of 20:13, 15 October 2022
The Antinuke is a strategic nuke interception system.
Antinuke (staticantinuke) | |||||
---|---|---|---|---|---|
Strategic Nuke Interception System | |||||
Stats | |||||
Cost | 3000 | ||||
Hit Points | 3300 | ||||
Vision Radius (elmo) | 660 | ||||
Abilities | |||||
| |||||
Weapons | |||||
None |
Description
The Antinuke automatically intercepts enemy nuclear ICBMs that enter its coverage radius.
Notes
The Antinuke can intercept only strategic nukes (as in Trinity) and not tactical nukes (from Missile Silo or Scylla), which can be used to disable or destroy it.
That Antinuke also has a fixed rate of fire. 3 nukes fired simultaneously at an Antinuke will allow one nuke to get through, and 4 nukes fired from 2 trinities (2 nukes, then the 10-second reload, then 2 more nukes) will also kill an Antinuke with the splash damage caused by the intercepted nuke. A single Trinity cannot penetrate Antinuke's defense as both have a 10-second reload.