Difference between revisions of "Ultimatum"

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m (Major nerf (cost 2000->2500 bp, decloak radius 100->120, reload time 1.5->2 s) as of Zero-K v1.8.12.0)
m (Page auto-updated with DotNetWikiBot)
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| type = DGun
 
| type = DGun
 
| damage = 2000
 
| damage = 2000
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| reloadtime = 2.00
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| reloadtime = 2
 
| dps = 1000
 
| dps = 1000
 
| range = 250
 
| range = 250
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| abilities =  
 
| abilities =  
 
{{ Infobox zkability cloak
 
{{ Infobox zkability cloak
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| upkeepidle = 8.00
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| upkeepidle = 8
 
| upkeepmobile = 24
 
| upkeepmobile = 24
 
| decloakradius = 120
 
| decloakradius = 120

Revision as of 07:00, 6 April 2021

The Ultimatum is a cloaked anti-heavy/anti-strider walker built from the Strider Hub. Lua error: Internal error: The interpreter exited with status 1.

Description

The Ultimatum packs only one weapon: a disintegrator gun that can vaporize a heavy tank in one blast. It is best used for sneaking up to enemy heavy striders and inflicting serious damage or destruction with a few shots. Defense against it is achieved by screening your heavyweights with lighter units.


Tactics and Strategy

The Ultimatum is best used for assassinating important, heavy targets. Commander? Done. Cyclops or Minotaur? Easy meat. Light Strider (Dante, Scorpion or Funnelweb)? Check, check, and check.

The Ultimatum should not be used on escorted targets, unless you are willing to lose it. It's slow and weak in open combat. Use it to pick off lone enemies.

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