Difference between revisions of "Radar Tower"
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{{ Infobox zkability morph | {{ Infobox zkability morph | ||
| to = [[Sparrow]] | | to = [[Sparrow]] | ||
| − | | cost = | + | | cost = 180 |
| − | | time = | + | | time = 24 |
| disabled = Yes | | disabled = Yes | ||
}} | }} | ||
| − | }} | + | }}==Description== |
| − | ==Description== | ||
The Radar tower provides early warning of enemy units and their movements over a moderate distance at virtually no cost. It has a very small but steady energy cost and will automatically shut down if you run out of energy. Radar coverage is blocked by terrain such as mountains. Some units may carry a radar jammer or be able to [[cloak]] and evade detection by radar. | The Radar tower provides early warning of enemy units and their movements over a moderate distance at virtually no cost. It has a very small but steady energy cost and will automatically shut down if you run out of energy. Radar coverage is blocked by terrain such as mountains. Some units may carry a radar jammer or be able to [[cloak]] and evade detection by radar. | ||
Revision as of 21:19, 14 March 2020
The Radar Tower is an early warning system. Lua error: Internal error: The interpreter exited with status 1.
Description
The Radar tower provides early warning of enemy units and their movements over a moderate distance at virtually no cost. It has a very small but steady energy cost and will automatically shut down if you run out of energy. Radar coverage is blocked by terrain such as mountains. Some units may carry a radar jammer or be able to cloak and evade detection by radar.
The Radar tower can also be morphed into a light scout plane, the Sparrow, mainly used for early game scouting when the Airplane factory is not available.
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