Difference between revisions of "Scythe"
HistidineBot (talk | contribs) m (Page auto-updated with DotNetWikiBot) |
|||
Line 36: | Line 36: | ||
The Scythe isn't particularly tough in a stand-up fight, but its cloaking device lets it slip past enemy defenses to stab at the enemy's economy. Damaged Scythes can quickly regenerate when out of combat. | The Scythe isn't particularly tough in a stand-up fight, but its cloaking device lets it slip past enemy defenses to stab at the enemy's economy. Damaged Scythes can quickly regenerate when out of combat. | ||
− | + | = Tactics and Strategy = | |
The true strength of the Scythe lies in hit-and-run attacks, using its cloak to escape enemies and its passive regeneration to prepare for the next assault. Scout out poorly defended metal extractors and economy buildings, then move in for the kill. Depending on chassis type and weapon modules, 2-3 Scythes will typically defeat a low-level Commander, which can cripple the opponent's early expansion. (In some situations, such as some campaign missions, Scythes can even be useful for destroying enemy superweapons like a [[Big Bertha]] or [[Trinity]].) | The true strength of the Scythe lies in hit-and-run attacks, using its cloak to escape enemies and its passive regeneration to prepare for the next assault. Scout out poorly defended metal extractors and economy buildings, then move in for the kill. Depending on chassis type and weapon modules, 2-3 Scythes will typically defeat a low-level Commander, which can cripple the opponent's early expansion. (In some situations, such as some campaign missions, Scythes can even be useful for destroying enemy superweapons like a [[Big Bertha]] or [[Trinity]].) | ||
Revision as of 12:33, 2 October 2018
The Scythe is a cloaked raider bot from the Cloakbot Factory.
Scythe (cloakheavyraid) | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Cloaked Raider Bot | |||||||||||||||||
| |||||||||||||||||
Stats | |||||||||||||||||
Cost | 250 | ||||||||||||||||
Hit Points | 820 | ||||||||||||||||
Movement Speed (elmo/s) | 90 | ||||||||||||||||
Turn Rate (deg/s) | 363 | ||||||||||||||||
Vision Radius (elmo) | 425 | ||||||||||||||||
Transportable | Light | ||||||||||||||||
Abilities | |||||||||||||||||
| |||||||||||||||||
Weapons | |||||||||||||||||
|
Description
The Scythe isn't particularly tough in a stand-up fight, but its cloaking device lets it slip past enemy defenses to stab at the enemy's economy. Damaged Scythes can quickly regenerate when out of combat.
Tactics and Strategy
The true strength of the Scythe lies in hit-and-run attacks, using its cloak to escape enemies and its passive regeneration to prepare for the next assault. Scout out poorly defended metal extractors and economy buildings, then move in for the kill. Depending on chassis type and weapon modules, 2-3 Scythes will typically defeat a low-level Commander, which can cripple the opponent's early expansion. (In some situations, such as some campaign missions, Scythes can even be useful for destroying enemy superweapons like a Big Bertha or Trinity.)
To counter enemy Scythes, try using the Terraform tool to create some walls or ditches around your base's perimeter that are too high or too deep for the Scythes to cross without assistance (from, say, a Conjurer using the terraform tool, or a Lobster to toss the Scythes over the obstacle), and cover any openings with, say, a Stardust, or some Badger mines. Make sure that you don't leave any openings within your defensive lines that are wide enough for the Scythes to sneakily squeeze in-between them. Keep riots near any high-value units (such as a Merlin) in case the Scythes try to assassinate them.