Difference between revisions of "Radar Tower"

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(Edge case - when radar fails)
(Add info about Sparrow morph)
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| radar = 2100
 
| radar = 2100
 
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}}==Description==
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{{ Infobox zkability morph
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| to = [[Sparrow]]
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| cost = 80
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| time = 20
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| disabled = Yes
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}}
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}}
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==Description==
 
The Radar tower provides early warning of enemy units and their movements over a moderate distance at virtually no cost. It has a very small but steady energy cost and will automatically shut down if you run out of energy. Radar coverage is blocked by terrain such as mountains. Some units may carry a radar jammer or be able to [[cloak]] and evade detection by radar.
 
The Radar tower provides early warning of enemy units and their movements over a moderate distance at virtually no cost. It has a very small but steady energy cost and will automatically shut down if you run out of energy. Radar coverage is blocked by terrain such as mountains. Some units may carry a radar jammer or be able to [[cloak]] and evade detection by radar.
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The Radar tower can also be morphed into a light scout plane, the [[Sparrow]], mainly used for early game scouting when the Airplane factory is not available.
  
 
{{Navbox buildings}}
 
{{Navbox buildings}}

Revision as of 07:49, 7 July 2019

The Radar Tower is an early warning system. Lua error: Internal error: The interpreter exited with status 1.

Description

The Radar tower provides early warning of enemy units and their movements over a moderate distance at virtually no cost. It has a very small but steady energy cost and will automatically shut down if you run out of energy. Radar coverage is blocked by terrain such as mountains. Some units may carry a radar jammer or be able to cloak and evade detection by radar.

The Radar tower can also be morphed into a light scout plane, the Sparrow, mainly used for early game scouting when the Airplane factory is not available.

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