Difference between revisions of "V1.2.11.0"
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(Created page with " == Gameplay == * Removed XP morphs. * Bombers have to rearm before repair pads repair them. * Naked Recon Comm no longer transportable by Valkyrie * Inaccuracy no longer redu...") |
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+ | == Balance == | ||
+ | ====[[Grizzly]]==== | ||
+ | * LoS: 605 - 660 | ||
+ | ====[[Scalpel]]==== | ||
+ | * LoS 484 -> 495 | ||
+ | ====[[Radar Tower]]==== | ||
+ | * HP: 81 -> 80 | ||
+ | ====[[Iris|Sneaky Pete]]==== | ||
+ | * HP: 712 -> 700 | ||
+ | ====[[Nimbus|Brawler]]==== | ||
+ | * Firing arc: 140° -> 70° | ||
+ | * Damage: 21 -> 15 (DPS: 196 -> 133) | ||
− | == | + | ====[[Commander#Recon_Commander|Recon Commander]]==== |
+ | * Level 0 no longer transportable by [[Charon|Valkyrie]] | ||
+ | |||
+ | ====Bombers==== | ||
+ | * Need to rearm before repair pads repair them. | ||
+ | |||
+ | ====Land Units==== | ||
+ | * Speed loss with depth per height: 10% -> 7% | ||
+ | |||
+ | ====Other==== | ||
* Removed XP morphs. | * Removed XP morphs. | ||
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* Inaccuracy no longer reduced by experience | * Inaccuracy no longer reduced by experience | ||
* Planet Wars structures no longer flatten ground on spawn | * Planet Wars structures no longer flatten ground on spawn | ||
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* Wrecks of jumping units now keep momentum and continue inertially | * Wrecks of jumping units now keep momentum and continue inertially | ||
* Default comm is Strike Trainer instead of Junior | * Default comm is Strike Trainer instead of Junior | ||
+ | |||
+ | ==Gameplay== | ||
* Time to wait for disconnected players: 75 s -> 150 s | * Time to wait for disconnected players: 75 s -> 150 s | ||
* Time before default comm spawns: 30 s -> 15 s | * Time before default comm spawns: 30 s -> 15 s | ||
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== UI == | == UI == | ||
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* Units will now fire at buried Stardusts correctly | * Units will now fire at buried Stardusts correctly | ||
* Air pads no longer drain energy when disabled | * Air pads no longer drain energy when disabled | ||
+ | {{navbox changelog}} |
Revision as of 05:31, 8 January 2019
Contents
Balance
Grizzly
- LoS: 605 - 660
Scalpel
- LoS 484 -> 495
Radar Tower
- HP: 81 -> 80
Sneaky Pete
- HP: 712 -> 700
Brawler
- Firing arc: 140° -> 70°
- Damage: 21 -> 15 (DPS: 196 -> 133)
Recon Commander
- Level 0 no longer transportable by Valkyrie
Bombers
- Need to rearm before repair pads repair them.
Land Units
- Speed loss with depth per height: 10% -> 7%
Other
- Removed XP morphs.
- Inaccuracy no longer reduced by experience
- Planet Wars structures no longer flatten ground on spawn
- Stockpile and Morph obey slow and disarm
- Experience gain simplified
- Wrecks of jumping units now keep momentum and continue inertially
- Default comm is Strike Trainer instead of Junior
Gameplay
- Time to wait for disconnected players: 75 s -> 150 s
- Time before default comm spawns: 30 s -> 15 s
UI
- Added Supreme Commander style camera to COFC.
- Added AZERTY layout option to KB Menu.
- Added SI system option to Context Menu
- Added victory counter
- Context Menu now shows Disarm, and AoE for crawling bombs
- Improved the Economy Panel and Fac Panel
- Some old helptexts updated
- Chat now shows cheating, desync, speed change and resign
- Widgets now have read access to more unit parameters
- Polish helptext translation for campaign commanders
Bug fixes
- Long-burn Napalm increases the burn time correctly for High Caliber Napalm Artillery
- Context Menu now shows EMP damage correctly, and no longer shows fake weapons
- Unit Start State widget now able to set unit retreat state to "Off"
- DRP napalm and Pyro death now apply afterburn correctly
- Fix one enemy color looking green
- Sharing cloaked units now changes the cloak effect colour
- Context Menu now shows Archer damage properly
- Venom EMP obeys armor. Obedience is the correct behaviour.
- Support Commander levels 2/3/4 now show the correct BP in tooltip
- Placeholder no longer has instant self-destruction
- Air transports will now unload Skuttle and Tick correctly
- Grizzly no longer crashes when inserting its weapon into enemy hitbox
- Lightning visual effect now lasts correctly with newest engine
- Units will now fire at buried Stardusts correctly
- Air pads no longer drain energy when disabled