Difference between revisions of "Fencer"

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The '''{{PAGENAME}}''' is a deployable missile rover from the [[Rover Assembly]], effective against light land and air units. It must stop to fire.{{ Infobox zkunit
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The '''{{PAGENAME}}''' is a deployable missile rover from the [[Rover Assembly]], effective against light land and air units. It must stop to fire.{{Autoinfobox zkunit
| name = Fencer
 
 
| defname = vehsupport
 
| defname = vehsupport
| description = Deployable Missile Rover (must stop to fire)
 
| image = http://manual.zero-k.info/unitpics/vehsupport.png
 
| icontype = vehiclesupport
 
| cost = 145
 
| hitpoints = 530
 
| movespeed = 84
 
| turnrate = 111
 
| sight = 660
 
| transportable = Light
 
| weapons =
 
{{ Infobox zkweapon
 
| name = Homing Missiles
 
| type = MissileLauncher
 
| damage = 40
 
| reloadtime = 0.77
 
| dps = 52
 
| range = 600
 
| aoe = 24
 
| homing = 181
 
| projectilespeed = 545
 
}}
 
 
}}==Description==
 
}}==Description==
 
Keep the Fencer at maximum range to harass the opponent's units. The Fencer's missiles track, so they are ideal to kill fast-moving raiders and "crawling"/mobile bombs. It is able to hit air, but is only really useful against fighters. Cannot fire over obstacles, and does poorly if enemies, particularly assault units, are allowed to close range. Unlike skirmishers, the Fencer cannot fire while moving.
 
Keep the Fencer at maximum range to harass the opponent's units. The Fencer's missiles track, so they are ideal to kill fast-moving raiders and "crawling"/mobile bombs. It is able to hit air, but is only really useful against fighters. Cannot fire over obstacles, and does poorly if enemies, particularly assault units, are allowed to close range. Unlike skirmishers, the Fencer cannot fire while moving.
  
 
{{Navbox units}}
 
{{Navbox units}}

Latest revision as of 01:49, 18 May 2024

The Fencer is a deployable missile rover from the Rover Assembly, effective against light land and air units. It must stop to fire.

Fencer
(vehsupport)
Deployable Missile Rover (must stop to fire)
Fencer vehiclesupport
Stats
Cost 145
Hit Points 530
Mass 125
Movement Speed (elmo/s) 84
Turn Rate (deg/s) 110
Vision Radius (elmo) 660
Transportable Light
Weapons
Homing Missiles
Damage 40
Reload Time (s) 0.77
Damage per Second 52
Range (elmo) 600
Area of Effect (elmo) 24
Projectile Speed (elmo/s) 545
Homing (deg/s) 181

Description

Keep the Fencer at maximum range to harass the opponent's units. The Fencer's missiles track, so they are ideal to kill fast-moving raiders and "crawling"/mobile bombs. It is able to hit air, but is only really useful against fighters. Cannot fire over obstacles, and does poorly if enemies, particularly assault units, are allowed to close range. Unlike skirmishers, the Fencer cannot fire while moving.