Difference between revisions of "Fencer"

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The '''{{PAGENAME}}''' is a deployable missile rover from the [[Rover Assembly]], effective against light land and air units. It must stop to fire.{{ Infobox zkunit
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The '''{{PAGENAME}}''' is a deployable missile rover from the [[Rover Assembly]], effective against light land and air units. It must stop to fire.{{Autoinfobox zkunit
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| name = Fencer
 
 
| defname = vehsupport
 
| defname = vehsupport
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| description = Deployable Missile Rover (must stop to fire)
 
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| image = http://manual.zero-k.info/unitpics/vehsupport.png
 
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| icontype = vehiclesupport
 
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| cost = 140
 
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| hitpoints = 560
 
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| movespeed = 84
 
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| turnrate = 110
 
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| sight = 660
 
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| transportable = Light
 
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| weapons =
 
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{{ Infobox zkweapon
 
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| name = Homing Missiles
 
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| type = MissileLauncher
 
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| damage = 40
 
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| reloadtime = 0.77
 
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| dps = 55
 
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| range = 600
 
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| aoe = 24
 
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| homing = 181
 
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| projectilespeed = 545
 
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}}
 
 
}}==Description==
 
}}==Description==
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Keep the Fencer at maximum range to harass the opponent's units. The Fencer's missiles track, so they are ideal to kill fast-moving raiders and crawling bombs. It is able to hit air, but is only really useful against fighters. Cannot fire over obstacles, and does poorly if enemies, particularly assault units, are allowed to close range. Unlike skirmishers, the Fencer cannot fire while moving.
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Keep the Fencer at maximum range to harass the opponent's units. The Fencer's missiles track, so they are ideal to kill fast-moving raiders and "crawling"/mobile bombs. It is able to hit air, but is only really useful against fighters. Cannot fire over obstacles, and does poorly if enemies, particularly assault units, are allowed to close range. Unlike skirmishers, the Fencer cannot fire while moving.
  
 
{{Navbox units}}
 
{{Navbox units}}
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[[Category:Skirmishers]]

Latest revision as of 21:26, 7 October 2025

The Fencer is a deployable missile rover from the Rover Assembly, effective against light land and air units. It must stop to fire. Lua error: Internal error: The interpreter exited with status 1.

Description

Keep the Fencer at maximum range to harass the opponent's units. The Fencer's missiles track, so they are ideal to kill fast-moving raiders and "crawling"/mobile bombs. It is able to hit air, but is only really useful against fighters. Cannot fire over obstacles, and does poorly if enemies, particularly assault units, are allowed to close range. Unlike skirmishers, the Fencer cannot fire while moving.

Lua error: Internal error: The interpreter exited with status 1.Lua error: Internal error: The interpreter exited with status 1.