Difference between revisions of "V1.6.3.5"

From Zero-K
Jump to navigation Jump to search
(add changelog navbox)
m
 
(4 intermediate revisions by 2 users not shown)
Line 1: Line 1:
−
== Zero-K v1.6.3.5 - Sea and Rogue Fix ==
+
== Sea and Rogue Fix ==
 +
:[https://zero-k.info/Forum/Thread/24974 Forum thread ''Zero-K v1.6.3.5 - Sea and Rogue Fix'']
  
 
The most noticeable features of this versions is a balance pass for sea and a fix for the Rogue buff. The projectile speed buff for Rogue was accidentally not applied due to a bug. This has been fixed. We've also made other fixes and balance changes, including engine stability fixes that are not listed here.
 
The most noticeable features of this versions is a balance pass for sea and a fix for the Rogue buff. The projectile speed buff for Rogue was accidentally not applied due to a bug. This has been fixed. We've also made other fixes and balance changes, including engine stability fixes that are not listed here.
  
−
= Balance =
+
=== Balance ===
−
 
 
−
 
 
 
Shogun:
 
Shogun:
−
 
+
* Cost 4K → 5K
−
Cost 4K -> 5K
+
* HP 12K → 8K
−
HP 12K -> 8K
+
* Reload time 10s → 15s (DPS 450 → 300)
−
Reload time 10s -> 15s (DPS 450 -> 300)
 
−
 
 
  
 
Corsair:
 
Corsair:
−
 
+
* Cost 220 → 240
−
Cost 220 -> 240
+
* Speed 3.2 → 2.7
−
Speed 3.2 -> 2.7
+
* Damage 512 → 234
−
Damage 512 -> 234
+
* Reduced spray angle and projectiles per shot.
−
Reduced spray angle and projectiles per shot.
+
* Reload time (for each shotgun) 2.4s → 2.0s
−
Reload time (for each shotgun) 2.4s -> 2.0s
 
  
 
The weapon changes make its shotgun the same as that of a Scallop.
 
The weapon changes make its shotgun the same as that of a Scallop.
Line 25: Line 21:
 
Cutter:
 
Cutter:
  
−
Slightly increased size.
+
* Slightly increased size.
−
Reload time 1.5s -> 2.0s
+
* Reload time 1.5s → 2.0s
−
Range 330 -> 260
+
* Range 330 → 260
−
Damage 34 -> 35
+
* Damage 34 → 35
−
 
 
  
 
Hunter:
 
Hunter:
−
 
+
* Increased model and collision size by a bit less than 50%.
−
Increased model and collision size by a bit less than 50%.
 
−
 
 
  
 
Mistral:
 
Mistral:
−
 
+
* Damage 280 → 200 per rocket.
−
Damage 280 -> 200 per rocket.
 
−
 
 
  
 
Siren:
 
Siren:
−
 
+
* Health 4000 → 3750
−
Health 4000 -> 3750
 
−
 
 
  
 
Envoy:
 
Envoy:
−
 
+
* Health 2500 → 2000
−
Health 2500 -> 2000
 
−
 
 
  
 
Rogue:
 
Rogue:
−
 
+
* Fixed the bug that prevented the projectile speed buff from 170 → 200 taking effect.
−
Fixed the bug that prevented the projectile speed buff from 170 -> 200 taking effect.
+
* Health 570 → 580
−
Health 570 -> 580
 
−
 
 
  
 
Glaive:
 
Glaive:
  
−
Speed 3.9 -> 3.85
+
* Speed 3.9 → 3.85
  
 
Note that Glaive had 3.8 speed and cost 65 metal this time last year.
 
Note that Glaive had 3.8 speed and cost 65 metal this time last year.
Line 66: Line 51:
  
 
Tarantula buff:
 
Tarantula buff:
−
 
+
* Cost 400 → 380.
−
Cost 400 -> 380.
+
* Damage 220 → 260.
−
Damage 220 -> 260.
+
* Projectile velocity increased 22%.
−
Projectile velocity increased 22%.
 
  
 
It has much less DPS/cost than Vandal so the change is probably safe.
 
It has much less DPS/cost than Vandal so the change is probably safe.
  
 
Phoenix:
 
Phoenix:
−
 
+
* Health 650 → 720
−
Health 650 -> 720
+
* Possibly increased the spray angle of its bombs.
−
Possibly increased the spray angle of its bombs.
 
−
 
 
  
 
Early Engineer commander nerfs:
 
Early Engineer commander nerfs:
−
 
+
* Level 1 buildpower 12 → 10. Other levels are unchanged so you now consistently gain 2 BP per level up to 20.
−
Level 1 buildpower 12 -> 10. Other levels are unchanged so you now consistently gain 2 BP per level up to 20.
+
* Build range 250 → 220 but with a bonus of +12 per level up to a maximum of 280.
−
Build range 250 -> 220 but with a bonus of +12 per level up to a maximum of 280.
 
−
 
 
  
 
Other commanders:
 
Other commanders:
−
 
+
* Build range 128 → 144
−
Build range 128 -> 144
 
−
 
 
  
 
Sight range buffs:
 
Sight range buffs:
−
 
+
* Dirtbag 300 → 350
−
Dirtbag 300 -> 350
+
* Mason 255 → 273
−
Mason 255 -> 273
+
* Welder 280 → 300
−
Welder 280 -> 300
 
−
 
 
−
 
 
 
Added overkill prevention for Stinger and Grizzly.
 
Added overkill prevention for Stinger and Grizzly.
  
−
= Interface =
+
=== Interface ===
−
 
+
* Reduced Grizzly laser brightness.
−
Reduced Grizzly laser brightness.
+
* Reduced some spider reply volumes.
−
Reduced some spider reply volumes.
+
* Fixed some burst damage displays on the UI.
−
Fixed some burst damage displays on the UI.
+
* Moved HUD skin options to advanced options.
−
Moved HUD skin options to advanced options.
+
* Selection rank now only inherits through commander morph.
−
Selection rank now only inherits through commander morph.
+
* Updated old avatars.
−
Updated old avatars.
+
* Fixed some units failing to fire at wrecks (such as Tremor).
−
Fixed some units failing to fire at wrecks (such as Tremor).
 
−
 
 
  
−
= Previous Versions =
+
=== Previous Versions ===
 +
* Locust fire angle 90 → 135
 +
* Optimized Tremor.
 +
* Fixed Adv. Radar animation.
 +
* Fixed the double cloak cost bug.
 +
* Fixed Solar AI.
 +
* Fixed overhead icons for captured units.
  
−
Locust fire angle 90 -> 135
 
−
Optimized Tremor.
 
−
Fixed Adv. Radar animation.
 
−
Fixed the double cloak cost bug.
 
−
Fixed Solar AI.
 
−
Fixed overhead icons for captured units.
 
  
 
{{Navbox changelog}}
 
{{Navbox changelog}}

Latest revision as of 11:16, 24 December 2022

Sea and Rogue Fix[edit]

Forum thread Zero-K v1.6.3.5 - Sea and Rogue Fix

The most noticeable features of this versions is a balance pass for sea and a fix for the Rogue buff. The projectile speed buff for Rogue was accidentally not applied due to a bug. This has been fixed. We've also made other fixes and balance changes, including engine stability fixes that are not listed here.

Balance[edit]

Shogun:

  • Cost 4K → 5K
  • HP 12K → 8K
  • Reload time 10s → 15s (DPS 450 → 300)

Corsair:

  • Cost 220 → 240
  • Speed 3.2 → 2.7
  • Damage 512 → 234
  • Reduced spray angle and projectiles per shot.
  • Reload time (for each shotgun) 2.4s → 2.0s

The weapon changes make its shotgun the same as that of a Scallop.

Cutter:

  • Slightly increased size.
  • Reload time 1.5s → 2.0s
  • Range 330 → 260
  • Damage 34 → 35

Hunter:

  • Increased model and collision size by a bit less than 50%.

Mistral:

  • Damage 280 → 200 per rocket.

Siren:

  • Health 4000 → 3750

Envoy:

  • Health 2500 → 2000

Rogue:

  • Fixed the bug that prevented the projectile speed buff from 170 → 200 taking effect.
  • Health 570 → 580

Glaive:

  • Speed 3.9 → 3.85

Note that Glaive had 3.8 speed and cost 65 metal this time last year.

Increased Gremlin DPS by 5.4%.

Tarantula buff:

  • Cost 400 → 380.
  • Damage 220 → 260.
  • Projectile velocity increased 22%.

It has much less DPS/cost than Vandal so the change is probably safe.

Phoenix:

  • Health 650 → 720
  • Possibly increased the spray angle of its bombs.

Early Engineer commander nerfs:

  • Level 1 buildpower 12 → 10. Other levels are unchanged so you now consistently gain 2 BP per level up to 20.
  • Build range 250 → 220 but with a bonus of +12 per level up to a maximum of 280.

Other commanders:

  • Build range 128 → 144

Sight range buffs:

  • Dirtbag 300 → 350
  • Mason 255 → 273
  • Welder 280 → 300

Added overkill prevention for Stinger and Grizzly.

Interface[edit]

  • Reduced Grizzly laser brightness.
  • Reduced some spider reply volumes.
  • Fixed some burst damage displays on the UI.
  • Moved HUD skin options to advanced options.
  • Selection rank now only inherits through commander morph.
  • Updated old avatars.
  • Fixed some units failing to fire at wrecks (such as Tremor).

Previous Versions[edit]

  • Locust fire angle 90 → 135
  • Optimized Tremor.
  • Fixed Adv. Radar animation.
  • Fixed the double cloak cost bug.
  • Fixed Solar AI.
  • Fixed overhead icons for captured units.


Lua error: Internal error: The interpreter exited with status 1.Lua error: Internal error: The interpreter exited with status 1.