Difference between revisions of "Funnelweb"

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The '''{{PAGENAME}}''' is a drone/shield support strider from the [[Strider Hub]].{{ Infobox zkunit
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The '''{{PAGENAME}}''' is a shield support strider from the [[Strider Hub]].{{ autoinfobox zkunit
| name = Funnelweb
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| defname = striderfunnelweb
| defname = funnelweb
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| icontype = t3special
| description = Drone/Shield Support Strider
 
| image = http://packages.springrts.com/zkmanual/unitpics/funnelweb.png
 
| cost = 4500
 
| hitpoints = 11000
 
| movespeed = 45
 
| turnrate = 40
 
| sight = 650
 
| transportable = Heavy
 
| abilities =
 
{{ Infobox zkability shield
 
| name = Energy Shield
 
| strength = 3600
 
| regen = 50
 
| regencost = 12
 
| radius = 350
 
}}
 
 
}}==Description==
 
}}==Description==
The slow all-terrain Funnelweb features an area shield and a powerful drone complement.
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The slow all-terrain Funnelweb features an extremely powerful wide-area shield and high nano power for post-battle utility. It is otherwise unarmed.
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== Tactics and Strategy ==
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Use the Funnelweb as combat support. The shield and buildpower it offers is a force multiplier. Putting a solid force within its shield is a recipe for a base killing army. The Funnelweb's shield recharges quickly outside of combat, and the strength of its shield does not affect the shield strength of any nearby shielded units. The shield will only begin regenerating if it has taken no damage in the last 10 seconds, so harassing the Funnelweb with light repeated attacks can be a good tactic to drain and keep the shield health low.
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Always, always, always give a Funnelweb an escort. It is not armed, and it cannot defend itself against anything. Seriously, a lone raider could destroy it. Bringing a mixed bag of riots, skirmishers, and raiders is usually a good idea.
  
 
{{Navbox units}}
 
{{Navbox units}}

Latest revision as of 23:19, 30 August 2024

The Funnelweb is a shield support strider from the Strider Hub.

Funnelweb
(striderfunnelweb)
Shield Support Strider, builds at 40.0 m/s
Funnelweb t3special
Stats
Cost 4000
Hit Points 4500
Mass 721
Movement Speed (elmo/s) 41
Turn Rate (deg/s) 102
Vision Radius (elmo) 650
Transportable Heavy
Abilities
Construction
Build Power 40
Energy Shield
Strength (HP) 19400
Regen (HP/s) 300
Regen cost (E/s) 48
Radius (elmo) 550
Provides Intel
Radar (elmo) 1400
Weapons
None

Description

The slow all-terrain Funnelweb features an extremely powerful wide-area shield and high nano power for post-battle utility. It is otherwise unarmed.

Tactics and Strategy[edit]

Use the Funnelweb as combat support. The shield and buildpower it offers is a force multiplier. Putting a solid force within its shield is a recipe for a base killing army. The Funnelweb's shield recharges quickly outside of combat, and the strength of its shield does not affect the shield strength of any nearby shielded units. The shield will only begin regenerating if it has taken no damage in the last 10 seconds, so harassing the Funnelweb with light repeated attacks can be a good tactic to drain and keep the shield health low.

Always, always, always give a Funnelweb an escort. It is not armed, and it cannot defend itself against anything. Seriously, a lone raider could destroy it. Bringing a mixed bag of riots, skirmishers, and raiders is usually a good idea.