Difference between pages "Lobster" and "Limpet"

From Zero-K
(Difference between pages)
Jump to navigation Jump to search
m (Page auto-updated with DotNetWikiBot)
 
m (Migrated to autoinfobox with DotNetWikiBot)
 
Line 1: Line 1:
The '''{{PAGENAME}}''' is a launcher bot from the [[Amphbot Factory]].{{ Infobox zkunit
+
The '''{{PAGENAME}}''' is an amphibious slow bomb from the [[Amphbot Factory]].{{Autoinfobox zkunit
| name = Lobster
+
| defname = amphbomb
| defname = amphlaunch
 
| description = Amphibious Launcher Bot
 
| image = http://manual.zero-k.info/unitpics/amphlaunch.png
 
| icontype = ampharty
 
| cost = 340
 
| hitpoints = 960
 
| movespeed = 54
 
| turnrate = 356
 
| sight = 500
 
| sonar = 500
 
| transportable = Light
 
| weapons =
 
{{ Infobox zkweapon
 
| name = Unit Launcher
 
| type = Cannon
 
| damage = 0
 
| reloadtime = 12
 
| range = 620
 
| aoe = 112
 
| projectilespeed = 350
 
| special1 = High trajectory
 
| special2 = Water capable
 
}}
 
| abilities =
 
{{ Infobox zkability regen
 
| waterregen = 10
 
| atdepth = 40
 
}}
 
 
}}==Description==
 
}}==Description==
Lacking armaments of its own, the Lobster's response to threats is to throw other units at the problem. Though originally intended for rapid coastline deployment, the Lobster has a variety of uses and can even offensively throw enemies units.
+
The Limpet can dodge most slow projectiles thanks to its agility and small size, allowing it to get close to enemy units in order to detonate, slowing and damaging them. Unlike other types of bombs, friendly units are not affected by its explosion.
 
 
== Tactics and Strategy ==
 
While at first seeming as an afterthought unit, the Lobster is an ace in [[Amphbot Factory]]'s arsenal, allowing it a much-needed mobility boost and opening strategies for both sea and land warfare. You'll find that using Lobsters greatly improves performance from other units of this factory, while not requiring a lot of investment, as even one is usually sufficient.
 
 
 
The Lobster launches units to great heights, allowing for both fast terrain traversal and access to otherwise unreachable terrain, while not causing any fall damage. It also ignores the unit's mass, launching anything from [[Flea]] to [[Detriment]] (and being the fastest of transport methods for the latter).
 
 
 
While using the Lobster, always mind its "grab", represented by thin green lines, as any unit in its reach will be launched alongside the desired ones.
 
 
 
Some of the possible strategies include:
 
* Landing your troops on cliffs and from unexpected angles on island maps.
 
* Launching your [[Limpet]]s, giving you an arc-artillery previously missing and a potent disabling method.
 
* Using Lobsters in stealth to launch enemy into traps.
 
* Making a chain of Lobsters, launching one with the other, effectively allowing you to get your army across the map in moments.
 
* Tossing a lobster into enemy lines and tossing enemies out of position into your riots.
 
  
 +
==Mechanics==
 +
Not only does the Limpet slow, it also [[Status_Effects#Slow_damage|overslows]] - every enemy unit caught in the blast can take extra slow damage, equivalent to 5 seconds of decay, above the usual cap, though without actually increasing the slowdown (this means staying at the maximum 50% slowdown for 5 seconds instead of falling off immediately, as long as enough slow damage was dealt).
  
 
{{Navbox units}}
 
{{Navbox units}}

Latest revision as of 03:09, 18 May 2024

The Limpet is an amphibious slow bomb from the Amphbot Factory.

Limpet
(amphbomb)
Amphibious Slow Bomb
Limpet amphbomb
Stats
Cost 160
Hit Points 400
Mass 120
Movement Speed (elmo/s) 120
Turn Rate (deg/s) 593
Vision Radius (elmo) 240
Sonar (elmo) 240
Transportable Light
Abilities
Improved Regen
Water Regen (HP/s) 10
At depth (elmo) 30
Instant self-destruction
Weapons
Slowing Explosion
Damage 120
Slow Damage 1201
Area of Effect (elmo) 250
No friendly fire

Description

The Limpet can dodge most slow projectiles thanks to its agility and small size, allowing it to get close to enemy units in order to detonate, slowing and damaging them. Unlike other types of bombs, friendly units are not affected by its explosion.

Mechanics[edit]

Not only does the Limpet slow, it also overslows - every enemy unit caught in the blast can take extra slow damage, equivalent to 5 seconds of decay, above the usual cap, though without actually increasing the slowdown (this means staying at the maximum 50% slowdown for 5 seconds instead of falling off immediately, as long as enough slow damage was dealt).