Difference between revisions of "Cornea"

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m (Migrated to autoinfobox with DotNetWikiBot)
 
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The '''{{PAGENAME}}''' is a stationary [[Cloak|area cloaker]] and radar jammer.{{ Infobox zkunit
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The '''{{PAGENAME}}''' is a stationary [[Cloak|area cloaker]] and radar jammer.{{Autoinfobox zkunit
| name = Cornea
 
 
| defname = staticjammer
 
| defname = staticjammer
| description = Area Cloaker/Jammer
 
| image = http://manual.zero-k.info/unitpics/staticjammer.png
 
| icontype = staticjammer
 
| cost = 420
 
| hitpoints = 700
 
| energy = -1.5
 
| sight = 250
 
| abilities =
 
{{ Infobox zkability cloak
 
| upkeepidle = 1
 
| decloakradius = 100
 
}}
 
{{ Infobox zkability cloak
 
| name = Area Cloak
 
| radius = 400
 
| upkeep = 12
 
}}
 
{{ Infobox zkability intel
 
| name = Radar Jammer
 
| jam = 600
 
}}
 
{{ Infobox zkability morph
 
| to = [[Iris]]
 
| cost = 180
 
| time = 30
 
| disabled = Yes
 
}}
 
 
}}==Description==
 
}}==Description==
 
Hides units in a modest area from enemy sight and radar. The Cornea also hides radar signatures for nearby buildings. When the cloaker is active, it has a heavy energy upkeep.
 
Hides units in a modest area from enemy sight and radar. The Cornea also hides radar signatures for nearby buildings. When the cloaker is active, it has a heavy energy upkeep.

Latest revision as of 01:37, 18 May 2024

The Cornea is a stationary area cloaker and radar jammer.

Cornea
(staticjammer)
Area Cloaker/Jammer
Cornea staticjammer
Stats
Cost 420
Hit Points 700
Energy (E/s) -1.5
Vision Radius (elmo) 250
Abilities
Personal Cloak
Upkeep (idle) (E/s) 1
Decloak radius (elmo) 100
Area Cloak
Upkeep (E/s) 12
Radius (elmo) 400
Radar Jammer
Radar jam (elmo) 600
Morphing
To Iris
Cost 180
Time (s) 30
Disabled during morph Yes
Weapons
None

Description

Hides units in a modest area from enemy sight and radar. The Cornea also hides radar signatures for nearby buildings. When the cloaker is active, it has a heavy energy upkeep.

The Cornea can transform itself into a walking area cloaker for a one-time cost.

Units are invisible until they perform a combat or construction action, or until injured. Enemies that walk up to an invisible unit will also remove the unit's cloak.