Difference between revisions of "Cornea"
Jump to navigation
Jump to search
HistidineBot (talk | contribs) m (Modified image path with DotNetWikiBot) |
HistidineBot (talk | contribs) m (Migrated to autoinfobox with DotNetWikiBot) |
||
(7 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
− | The '''{{PAGENAME}}''' is | + | The '''{{PAGENAME}}''' is a stationary [[Cloak|area cloaker]] and radar jammer.{{Autoinfobox zkunit |
− | + | | defname = staticjammer | |
− | | defname = | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}}==Description== | }}==Description== | ||
− | + | Hides units in a modest area from enemy sight and radar. The Cornea also hides radar signatures for nearby buildings. When the cloaker is active, it has a heavy energy upkeep. | |
+ | |||
+ | The Cornea can transform itself into a [[Iris|walking]] area cloaker for a one-time cost. | ||
+ | |||
+ | Units are invisible until they perform a combat or construction action, or until injured. Enemies that walk up to an invisible unit will also remove the unit's [[cloak]]. | ||
{{Navbox buildings}} | {{Navbox buildings}} |
Latest revision as of 01:37, 18 May 2024
The Cornea is a stationary area cloaker and radar jammer.
Cornea (staticjammer) | |||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Area Cloaker/Jammer | |||||||||||||||||||||||||||
Stats | |||||||||||||||||||||||||||
Cost | 420 | ||||||||||||||||||||||||||
Hit Points | 700 | ||||||||||||||||||||||||||
Energy (E/s) | -1.5 | ||||||||||||||||||||||||||
Vision Radius (elmo) | 250 | ||||||||||||||||||||||||||
Abilities | |||||||||||||||||||||||||||
| |||||||||||||||||||||||||||
Weapons | |||||||||||||||||||||||||||
None |
Description
Hides units in a modest area from enemy sight and radar. The Cornea also hides radar signatures for nearby buildings. When the cloaker is active, it has a heavy energy upkeep.
The Cornea can transform itself into a walking area cloaker for a one-time cost.
Units are invisible until they perform a combat or construction action, or until injured. Enemies that walk up to an invisible unit will also remove the unit's cloak.