Difference between revisions of "Cornea"

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m (Fix jammer tag)
m (Migrated to autoinfobox with DotNetWikiBot)
 
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The '''{{PAGENAME}}''' is an area cloaker/jammer building.{{ Infobox zkunit
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The '''{{PAGENAME}}''' is a stationary [[Cloak|area cloaker]] and radar jammer.{{Autoinfobox zkunit
| name = Sneaky Pete
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| defname = staticjammer
| defname = armjamt
 
| description = Area Cloaker/Jammer
 
| image = http://packages.springrts.com/zkmanual/unitpics/armjamt.png
 
| cost = 420
 
| hitpoints = 700
 
| sight = 250
 
| abilities =
 
{{ Infobox zkability cloak
 
| upkeepidle = 1
 
| decloakradius = 100
 
}}
 
{{ Infobox zkability intel
 
| jam = 550
 
| energycost = 12
 
}}
 
{{ Infobox zkability morph
 
| to = [[Eraser]]
 
| cost = 180
 
| time = 30
 
| disabled = Yes
 
}}
 
 
}}==Description==
 
}}==Description==
Jammers such as this intefere with enemy radar waves, concealing your units' radar returns. Sneaky Pete is also equipped with a cloak shield to hide nearby units from enemy sight.
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Hides units in a modest area from enemy sight and radar. The Cornea also hides radar signatures for nearby buildings. When the cloaker is active, it has a heavy energy upkeep.
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The Cornea can transform itself into a [[Iris|walking]] area cloaker for a one-time cost. 
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Units are invisible until they perform a combat or construction action, or until injured. Enemies that walk up to an invisible unit will also remove the unit's [[cloak]].  
  
 
{{Navbox buildings}}
 
{{Navbox buildings}}

Latest revision as of 01:37, 18 May 2024

The Cornea is a stationary area cloaker and radar jammer.

Cornea
(staticjammer)
Area Cloaker/Jammer
Cornea staticjammer
Stats
Cost 420
Hit Points 700
Energy (E/s) -1.5
Vision Radius (elmo) 250
Abilities
Personal Cloak
Upkeep (idle) (E/s) 1
Decloak radius (elmo) 100
Area Cloak
Upkeep (E/s) 12
Radius (elmo) 400
Radar Jammer
Radar jam (elmo) 600
Morphing
To Iris
Cost 180
Time (s) 30
Disabled during morph Yes
Weapons
None

Description

Hides units in a modest area from enemy sight and radar. The Cornea also hides radar signatures for nearby buildings. When the cloaker is active, it has a heavy energy upkeep.

The Cornea can transform itself into a walking area cloaker for a one-time cost.

Units are invisible until they perform a combat or construction action, or until injured. Enemies that walk up to an invisible unit will also remove the unit's cloak.