Difference between revisions of "Picket"
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| image = http://manual.zero-k.info/unitpics/turretmissile.png | | image = http://manual.zero-k.info/unitpics/turretmissile.png | ||
| icontype = defenseskirm | | icontype = defenseskirm | ||
− | | cost = | + | | cost = 95 |
− | | hitpoints = | + | | hitpoints = 340 |
− | | sight = | + | | sight = 719 |
| weapons = | | weapons = | ||
{{ Infobox zkweapon | {{ Infobox zkweapon | ||
| name = Homing Missiles | | name = Homing Missiles | ||
| type = MissileLauncher | | type = MissileLauncher | ||
− | | damage = 104 | + | | damage = 104.001 × 3 |
− | | reloadtime = | + | | reloadtime = 12.5 |
− | | dps = | + | | dps = 25 |
| range = 610 | | range = 610 | ||
| homing = 330 | | homing = 330 | ||
| projectilespeed = 750 | | projectilespeed = 750 | ||
}} | }} | ||
− | }} | + | }}==Description== |
− | ==Description== | ||
The Picket is a light multi-purpose missile tower. It is good for sniping units from a distance, providing some degree of anti-air protection, and skirmishing enemy LLTs from outside their range. However, it breaks when you sneeze on it. | The Picket is a light multi-purpose missile tower. It is good for sniping units from a distance, providing some degree of anti-air protection, and skirmishing enemy LLTs from outside their range. However, it breaks when you sneeze on it. | ||
==Usage== | ==Usage== | ||
− | Most players use this building for early-game area control and to fight off low numbers skirmishers in the early stages of the game. You might build a few near your front lines as it has a large range and vision. This turret has very front-loaded damage( but low dps), which may make your opponent think twice before committing to entering that area. | + | Most players use this building for early-game area control and to fight off low numbers of skirmishers in the early stages of the game. You might build a few near your front lines as it has a large range and vision. This turret has very front-loaded damage (but low dps), which may make your opponent think twice before committing to entering that area. |
+ | |||
+ | It is also a reliable skirmisher, which can be used in the early stages of the game to kill enemy lotuses. | ||
{{Navbox buildings}} | {{Navbox buildings}} |
Revision as of 22:57, 29 December 2023
The Picket is a light missile tower.
Picket (turretmissile) | |||||||||||||||
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Light Missile Tower | |||||||||||||||
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Stats | |||||||||||||||
Cost | 95 | ||||||||||||||
Hit Points | 340 | ||||||||||||||
Vision Radius (elmo) | 719 | ||||||||||||||
Weapons | |||||||||||||||
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Description
The Picket is a light multi-purpose missile tower. It is good for sniping units from a distance, providing some degree of anti-air protection, and skirmishing enemy LLTs from outside their range. However, it breaks when you sneeze on it.
Usage
Most players use this building for early-game area control and to fight off low numbers of skirmishers in the early stages of the game. You might build a few near your front lines as it has a large range and vision. This turret has very front-loaded damage (but low dps), which may make your opponent think twice before committing to entering that area.
It is also a reliable skirmisher, which can be used in the early stages of the game to kill enemy lotuses.