Difference between revisions of "Antinuke"
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(Clarify that it only stops silencer nukes and not tacnukes.) |
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The '''{{PAGENAME}}''' is a strategic nuke interception system.{{ Infobox zkunit | The '''{{PAGENAME}}''' is a strategic nuke interception system.{{ Infobox zkunit | ||
− | | name = | + | | name = Antinuke |
− | | defname = | + | | defname = staticantinuke |
| description = Strategic Nuke Interception System | | description = Strategic Nuke Interception System | ||
− | | image = | + | | image = staticantinuke |
+ | | icontype = antinuke | ||
| cost = 3000 | | cost = 3000 | ||
| hitpoints = 3300 | | hitpoints = 3300 | ||
Line 12: | Line 13: | ||
}} | }} | ||
}}==Description== | }}==Description== | ||
− | The | + | The {{PAGENAME}} automatically intercepts enemy nuclear <abbr title="intercontinental ballistic missiles">ICBMs</abbr> that enter its coverage radius. |
+ | |||
+ | == Notes == | ||
+ | The {{PAGENAME}} can intercept only strategic nukes (as in [[Trinity]]) and not tactical nukes (from [[Missile Silo]] or [[Scylla]]), which can be used to disable or destroy it. | ||
+ | |||
+ | The {{PAGENAME}} has a fixed fire rate of 6 seconds; 3-4 nukes fired simultaneously at an {{PAGENAME}} will allow one nuke to get through. | ||
+ | |||
{{Navbox buildings}} | {{Navbox buildings}} |
Revision as of 06:29, 7 May 2023
The Antinuke is a strategic nuke interception system.
Antinuke (staticantinuke) | |||||
---|---|---|---|---|---|
Strategic Nuke Interception System | |||||
Stats | |||||
Cost | 3000 | ||||
Hit Points | 3300 | ||||
Vision Radius (elmo) | 660 | ||||
Abilities | |||||
| |||||
Weapons | |||||
None |
Description
The Antinuke automatically intercepts enemy nuclear ICBMs that enter its coverage radius.
Notes
The Antinuke can intercept only strategic nukes (as in Trinity) and not tactical nukes (from Missile Silo or Scylla), which can be used to disable or destroy it.
The Antinuke has a fixed fire rate of 6 seconds; 3-4 nukes fired simultaneously at an Antinuke will allow one nuke to get through.