Difference between revisions of "Lance"

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(Added "Tactics and Strategy" section for Lance.)
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== Tactics and Strategy ==
 
== Tactics and Strategy ==
Since Lances have such low rate-of-fire ratings, and such high damage-per-shot ratings, you might want to set them to hold fire mode (or return fire mode) if you want to conserve their shots for use against enemy striders and assault units. Moreover, setting them to hold fire against unidentified radar targets should help ensure that their shots hit more often (since targeting unidentified radar targets imposes accuracy penalties in general), though do keep in mind that, when used in conjunction with attack move orders, it might also result in the Lances stopping in front of unidentified targets.
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Since Lances have such low rate-of-fire ratings, and such high damage-per-shot ratings, you might want to set them to hold fire mode (or return fire mode) if you want to conserve their shots for use against enemy striders and assault units. Moreover, setting them to hold fire against unidentified radar targets should help ensure that their shots hit more often (since targeting unidentified radar targets imposes accuracy penalties in general), though do keep in mind that, when used in conjunction with attack move orders, it might also result in the Lances stopping in front of unidentified targets. There is a problem when spamming Lances because they can hit each other when moving around.
  
 
{{Navbox units}}
 
{{Navbox units}}

Revision as of 16:51, 5 June 2018

The Lance is an anti-heavy artillery hovercraft from the Hovercraft Platform.

Lance
(hoverarty)
Anti-Heavy Artillery Hovercraft
hoverarty.pngmobiletachyon
Stats
Cost 1000
Hit Points 1000
Movement Speed (elmo/s) 66
Turn Rate (deg/s) 53
Vision Radius (elmo) 660
Sonar (elmo) 660
Transportable Light
Abilities
Can ignore unidentified targets
Weapons
Tachyon Accelerator
Damage 3000
Reload Time (s) 20
Damage per Second 150
Range (elmo) 1020
Instantly hits

Description

The Lance's weapon, nicknamed 'the Blue Laser of Death', has the power and accuracy to skewer most units with a single shot. Use it against high armor units, but keep it behind the front lines - it has light armor and can't run from danger.

Tactics and Strategy

Since Lances have such low rate-of-fire ratings, and such high damage-per-shot ratings, you might want to set them to hold fire mode (or return fire mode) if you want to conserve their shots for use against enemy striders and assault units. Moreover, setting them to hold fire against unidentified radar targets should help ensure that their shots hit more often (since targeting unidentified radar targets imposes accuracy penalties in general), though do keep in mind that, when used in conjunction with attack move orders, it might also result in the Lances stopping in front of unidentified targets. There is a problem when spamming Lances because they can hit each other when moving around.