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	<id>https://test.zero-k.info/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Newton_Firezones</id>
	<title>Newton Firezones - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://test.zero-k.info/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Newton_Firezones"/>
	<link rel="alternate" type="text/html" href="https://test.zero-k.info/mediawiki/index.php?title=Newton_Firezones&amp;action=history"/>
	<updated>2026-04-19T11:06:57Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.34.1</generator>
	<entry>
		<id>https://test.zero-k.info/mediawiki/index.php?title=Newton_Firezones&amp;diff=10075&amp;oldid=prev</id>
		<title>RandomX: Brought over Newton videos so they don't get lost when imgur kills them. Added navbox.</title>
		<link rel="alternate" type="text/html" href="https://test.zero-k.info/mediawiki/index.php?title=Newton_Firezones&amp;diff=10075&amp;oldid=prev"/>
		<updated>2024-11-01T04:53:27Z</updated>

		<summary type="html">&lt;p&gt;Brought over Newton videos so they don&amp;#039;t get lost when imgur kills them. Added navbox.&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 04:53, 1 November 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;== Newton Firezones == &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Set a &lt;/ins&gt;Newton &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;firezone&lt;/ins&gt;''' command is used by [[Newton]] turrets to target a specific area. Setting a fire zone won't stop a turret set to fire at will from firing at enemies entering its range. It will realign to aim at the fire zone while idle. As a confirmation of fire zone setup, turrets will fire once at the center of chosen area. If a turret fails to do so, it might mean that the fire zone is obscured or unreachable. Any units entering a fire zone, ''including friendlies'', will be targeted.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Newton &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Firezone&lt;/del&gt;''' command is used by [[Newton]] turrets to target a specific area. Setting a fire zone won't stop a turret set to fire at will from firing at enemies entering its range. It will realign to aim at the fire zone while idle. As a confirmation of fire zone setup, turrets will fire once at the center of chosen area. If a turret fails to do so, it might mean that the fire zone is obscured or unreachable. Any units entering a fire zone, ''including friendlies'', will be targeted.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;htmltag tagname=&amp;quot;video&amp;quot; src=&amp;quot;https&lt;/del&gt;:&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;//i.imgur.com/f8LH3dS&lt;/del&gt;.mp4&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot; width=&amp;quot;560&amp;quot; height=&amp;quot;320&amp;quot; loop=&amp;quot;true&amp;quot; autoplay=&amp;quot;true&amp;quot; controls&lt;/del&gt;=&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;true&amp;quot;&amp;gt;&amp;lt;/htmltag&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[File&lt;/ins&gt;:&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Newton FZ setup&lt;/ins&gt;.mp4&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;|upright&lt;/ins&gt;=&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;2]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This command can be used to set up your turrets to target only a specific area of terrain (such as cliffs or edges of islands).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This command can be used to set up your turrets to target only a specific area of terrain (such as cliffs or edges of islands).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l9&quot; &gt;Line 9:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The main usage is the creation of ramp launchers. The strategy includes setting up a ramp using [[terraform]]ing, and using a bunch of Newton turrets to launch your units behind enemy lines.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The main usage is the creation of ramp launchers. The strategy includes setting up a ramp using [[terraform]]ing, and using a bunch of Newton turrets to launch your units behind enemy lines.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;htmltag tagname=&amp;quot;video&amp;quot; src=&amp;quot;https&lt;/del&gt;:&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;//i.imgur.com/fUUckMe&lt;/del&gt;.mp4&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot; width=&amp;quot;560&amp;quot; height=&amp;quot;320&amp;quot; loop=&amp;quot;true&amp;quot; autoplay=&amp;quot;true&amp;quot; controls&lt;/del&gt;=&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;true&amp;quot;&amp;gt;&amp;lt;/htmltag&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[File&lt;/ins&gt;:&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Newton ramp setup&lt;/ins&gt;.mp4&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;|upright&lt;/ins&gt;=&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;2]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Depending on the unit's mass, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you &lt;/del&gt;might require more Newton turrets. Not all units will be eligible to be &amp;quot;delivered&amp;quot; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;that &lt;/del&gt;way, as most will die from fall damage. The usual choice are [[Jumpbot Factory]] units, as &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;most &lt;/del&gt;of them can negate fall damage by engaging their jump jets before landing. Lead units in one by one, as otherwise they may be launched either by not every turret at once (providing insufficient force), or from a wrong location (and be launched into the wrong direction, respectively).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Depending on the unit's mass, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it &lt;/ins&gt;might require more &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;or fewer &lt;/ins&gt;Newton turrets &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;to send it the same distance&lt;/ins&gt;. Not all units will be eligible to be &amp;quot;delivered&amp;quot; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;this &lt;/ins&gt;way, as most will die from fall damage. The usual choice are [[Jumpbot Factory]] units, as &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;some &lt;/ins&gt;of them can negate fall damage by engaging their jump jets before landing. Lead units in one by one, as otherwise they may be launched either by not every turret at once (providing insufficient force), or from a wrong location (and be launched into the wrong direction, respectively).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{Navbox commands}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>RandomX</name></author>
		
	</entry>
	<entry>
		<id>https://test.zero-k.info/mediawiki/index.php?title=Newton_Firezones&amp;diff=8795&amp;oldid=prev</id>
		<title>RandomX: Removed too many links to Newton (one's enough).</title>
		<link rel="alternate" type="text/html" href="https://test.zero-k.info/mediawiki/index.php?title=Newton_Firezones&amp;diff=8795&amp;oldid=prev"/>
		<updated>2023-04-08T19:10:59Z</updated>

		<summary type="html">&lt;p&gt;Removed too many links to Newton (one&amp;#039;s enough).&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 19:10, 8 April 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l7&quot; &gt;Line 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Ramp launchers ==  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Ramp launchers ==  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The main usage is the creation of ramp launchers. The strategy includes setting up a ramp using [[terraform]]ing, and using a bunch of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;Newton&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/del&gt;turrets to launch your units behind enemy lines.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The main usage is the creation of ramp launchers. The strategy includes setting up a ramp using [[terraform]]ing, and using a bunch of Newton turrets to launch your units behind enemy lines.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;htmltag tagname=&amp;quot;video&amp;quot; src=&amp;quot;https://i.imgur.com/fUUckMe.mp4&amp;quot; width=&amp;quot;560&amp;quot; height=&amp;quot;320&amp;quot; loop=&amp;quot;true&amp;quot; autoplay=&amp;quot;true&amp;quot; controls=&amp;quot;true&amp;quot;&amp;gt;&amp;lt;/htmltag&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;htmltag tagname=&amp;quot;video&amp;quot; src=&amp;quot;https://i.imgur.com/fUUckMe.mp4&amp;quot; width=&amp;quot;560&amp;quot; height=&amp;quot;320&amp;quot; loop=&amp;quot;true&amp;quot; autoplay=&amp;quot;true&amp;quot; controls=&amp;quot;true&amp;quot;&amp;gt;&amp;lt;/htmltag&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Depending on the unit's mass, you might require more &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;Newton&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/del&gt;turrets. Not all units will be eligible to be &amp;quot;delivered&amp;quot; that way, as most will die from fall damage. The usual choice are [[Jumpbot Factory]] units, as most of them can negate fall damage by engaging their jump jets before landing. Lead units in one by one, as otherwise they may be launched either by not every turret at once (providing insufficient force), or from a wrong location (and be launched into the wrong direction, respectively).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Depending on the unit's mass, you might require more Newton turrets. Not all units will be eligible to be &amp;quot;delivered&amp;quot; that way, as most will die from fall damage. The usual choice are [[Jumpbot Factory]] units, as most of them can negate fall damage by engaging their jump jets before landing. Lead units in one by one, as otherwise they may be launched either by not every turret at once (providing insufficient force), or from a wrong location (and be launched into the wrong direction, respectively).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>RandomX</name></author>
		
	</entry>
	<entry>
		<id>https://test.zero-k.info/mediawiki/index.php?title=Newton_Firezones&amp;diff=8794&amp;oldid=prev</id>
		<title>RandomX: A bit of grammar correction. Not sure whether this needs a category. Videos need to be redone with at least &quot;your&quot; instead of &quot;you&quot; and uploaded locally rather than to off-site where they can disappear..</title>
		<link rel="alternate" type="text/html" href="https://test.zero-k.info/mediawiki/index.php?title=Newton_Firezones&amp;diff=8794&amp;oldid=prev"/>
		<updated>2023-04-08T19:09:05Z</updated>

		<summary type="html">&lt;p&gt;A bit of grammar correction. Not sure whether this needs a category. Videos need to be redone with at least &amp;quot;your&amp;quot; instead of &amp;quot;you&amp;quot; and uploaded locally rather than to off-site where they can disappear..&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 19:09, 8 April 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Newton Firezones ==  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Newton Firezones ==  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Newton Firezone''' command is used by [[Newton]] turrets &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;in order to get them &lt;/del&gt;to target a specific area. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Notice, that setting &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;firezone wont &lt;/del&gt;stop a turret &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;with &lt;/del&gt;fire&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;-&lt;/del&gt;at&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;-&lt;/del&gt;will &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;setting &lt;/del&gt;from firing at enemies entering its range &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;(however it &lt;/del&gt;will realign to aim at &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;firezone &lt;/del&gt;while idle&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;)&lt;/del&gt;. As a confirmation of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;firezone &lt;/del&gt;setup turrets will fire at the center of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;choisen &lt;/del&gt;area &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;(beware, that &lt;/del&gt;a turret &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;failing &lt;/del&gt;to do so might mean that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;firezone &lt;/del&gt;is obscured or unreachable&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;)&lt;/del&gt;. Any &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;targets &lt;/del&gt;entering a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;firezone&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'&lt;/del&gt;''including friendlies&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'&lt;/del&gt;'', will be targeted.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Newton Firezone''' command is used by [[Newton]] turrets to target a specific area. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Setting &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;fire zone won't &lt;/ins&gt;stop a turret &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;set to &lt;/ins&gt;fire at will from firing at enemies entering its range&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. It &lt;/ins&gt;will realign to aim at &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the fire zone &lt;/ins&gt;while idle. As a confirmation of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;fire zone &lt;/ins&gt;setup&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;turrets will fire &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;once &lt;/ins&gt;at the center of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;chosen &lt;/ins&gt;area&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. If &lt;/ins&gt;a turret &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;fails &lt;/ins&gt;to do so&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, it &lt;/ins&gt;might mean that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the fire zone &lt;/ins&gt;is obscured or unreachable. Any &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;units &lt;/ins&gt;entering a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;fire zone&lt;/ins&gt;, ''including friendlies'', will be targeted.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;htmltag tagname=&amp;quot;video&amp;quot; src=&amp;quot;https://i.imgur.com/f8LH3dS.mp4&amp;quot; width=&amp;quot;560&amp;quot; height=&amp;quot;320&amp;quot; loop=&amp;quot;true&amp;quot; autoplay=&amp;quot;true&amp;quot; controls=&amp;quot;true&amp;quot;&amp;gt;&amp;lt;/htmltag&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;htmltag tagname=&amp;quot;video&amp;quot; src=&amp;quot;https://i.imgur.com/f8LH3dS.mp4&amp;quot; width=&amp;quot;560&amp;quot; height=&amp;quot;320&amp;quot; loop=&amp;quot;true&amp;quot; autoplay=&amp;quot;true&amp;quot; controls=&amp;quot;true&amp;quot;&amp;gt;&amp;lt;/htmltag&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This command &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is useful in a couple of scenarios, for example you &lt;/del&gt;can set up your turrets to target only specific area of terrain (such as cliffs or edges of islands).  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This command can &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;be used to &lt;/ins&gt;set up your turrets to target only &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a &lt;/ins&gt;specific area of terrain (such as cliffs or edges of islands).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Ramp&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;-&lt;/del&gt;launchers ==  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Ramp launchers ==  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The main &lt;/ins&gt;usage is the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;creation of &lt;/ins&gt;ramp launchers. The strategy includes setting up a ramp using [[terraform]]ing, and using a bunch of [[Newton]] turrets to launch your units behind enemy lines.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Main &lt;/del&gt;usage is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;left with &lt;/del&gt;the ramp&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;-&lt;/del&gt;launchers. The strategy includes setting up a ramp using [[terraform]]ing, and using a bunch of [[Newton]] turrets to launch your units behind enemy lines.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;htmltag tagname=&amp;quot;video&amp;quot; src=&amp;quot;https://i.imgur.com/fUUckMe.mp4&amp;quot; width=&amp;quot;560&amp;quot; height=&amp;quot;320&amp;quot; loop=&amp;quot;true&amp;quot; autoplay=&amp;quot;true&amp;quot; controls=&amp;quot;true&amp;quot;&amp;gt;&amp;lt;/htmltag&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;htmltag tagname=&amp;quot;video&amp;quot; src=&amp;quot;https://i.imgur.com/fUUckMe.mp4&amp;quot; width=&amp;quot;560&amp;quot; height=&amp;quot;320&amp;quot; loop=&amp;quot;true&amp;quot; autoplay=&amp;quot;true&amp;quot; controls=&amp;quot;true&amp;quot;&amp;gt;&amp;lt;/htmltag&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Remember, that depending &lt;/del&gt;on &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;units &lt;/del&gt;mass you might require more [[Newton]] turrets. Not all units will be eligible to be &amp;quot;delivered&amp;quot; that way, as most will die from fall damage. The usual choice are [[Jumpbot Factory]] units, as most of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;units from this factory &lt;/del&gt;negate fall damage &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;(and [[Jack]] specifically)&lt;/del&gt;. Lead units in one&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;-&lt;/del&gt;by&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;-&lt;/del&gt;one, as otherwise they may be launched either by not every turret at once (providing insufficient force), or from a wrong location (and into wrong direction respectively)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Depending &lt;/ins&gt;on &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the unit's &lt;/ins&gt;mass&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;you might require more [[Newton]] turrets. Not all units will be eligible to be &amp;quot;delivered&amp;quot; that way, as most will die from fall damage. The usual choice are [[Jumpbot Factory]] units, as most of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;them can &lt;/ins&gt;negate fall damage &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;by engaging their jump jets before landing&lt;/ins&gt;. Lead units in one by one, as otherwise they may be launched either by not every turret at once (providing insufficient force), or from a wrong location (and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;be launched &lt;/ins&gt;into &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/ins&gt;wrong direction&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;respectively)&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>RandomX</name></author>
		
	</entry>
	<entry>
		<id>https://test.zero-k.info/mediawiki/index.php?title=Newton_Firezones&amp;diff=6684&amp;oldid=prev</id>
		<title>Histidine: Fix video embeds</title>
		<link rel="alternate" type="text/html" href="https://test.zero-k.info/mediawiki/index.php?title=Newton_Firezones&amp;diff=6684&amp;oldid=prev"/>
		<updated>2020-06-14T14:12:27Z</updated>

		<summary type="html">&lt;p&gt;Fix video embeds&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 14:12, 14 June 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot; &gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Newton Firezone''' command is used by [[Newton]] turrets in order to get them to target a specific area. Notice, that setting a firezone wont stop a turret with fire-at-will setting from firing at enemies entering its range (however it will realign to aim at firezone while idle). As a confirmation of firezone setup turrets will fire at the center of choisen area (beware, that a turret failing to do so might mean that firezone is obscured or unreachable). Any targets entering a firezone, '''including friendlies''', will be targeted.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Newton Firezone''' command is used by [[Newton]] turrets in order to get them to target a specific area. Notice, that setting a firezone wont stop a turret with fire-at-will setting from firing at enemies entering its range (however it will realign to aim at firezone while idle). As a confirmation of firezone setup turrets will fire at the center of choisen area (beware, that a turret failing to do so might mean that firezone is obscured or unreachable). Any targets entering a firezone, '''including friendlies''', will be targeted.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;html5media &lt;/del&gt;width=&amp;quot;560&amp;quot; height=&amp;quot;320&amp;quot; loop=&amp;quot;true&amp;quot; autoplay=&amp;quot;true&amp;quot;&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;https://i.imgur.com/f8LH3dS.mp4.mp4&lt;/del&gt;&amp;lt;/&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;html5media&lt;/del&gt;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;htmltag tagname=&amp;quot;video&amp;quot; src=&amp;quot;https://i.imgur.com/f8LH3dS.mp4&amp;quot; &lt;/ins&gt;width=&amp;quot;560&amp;quot; height=&amp;quot;320&amp;quot; loop=&amp;quot;true&amp;quot; autoplay&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;=&amp;quot;true&amp;quot; controls&lt;/ins&gt;=&amp;quot;true&amp;quot;&amp;gt;&amp;lt;/&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;htmltag&lt;/ins&gt;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This command is useful in a couple of scenarios, for example you can set up your turrets to target only specific area of terrain (such as cliffs or edges of islands).  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This command is useful in a couple of scenarios, for example you can set up your turrets to target only specific area of terrain (such as cliffs or edges of islands).  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l10&quot; &gt;Line 10:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Main usage is left with the ramp-launchers. The strategy includes setting up a ramp using [[terraform]]ing, and using a bunch of [[Newton]] turrets to launch your units behind enemy lines.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Main usage is left with the ramp-launchers. The strategy includes setting up a ramp using [[terraform]]ing, and using a bunch of [[Newton]] turrets to launch your units behind enemy lines.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;html5media &lt;/del&gt;width=&amp;quot;560&amp;quot; height=&amp;quot;320&amp;quot; loop=&amp;quot;true&amp;quot; autoplay=&amp;quot;true&amp;quot;&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;https://i.imgur.com/fUUckMe.mp4&lt;/del&gt;&amp;lt;/&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;html5media&lt;/del&gt;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;htmltag tagname=&amp;quot;video&amp;quot; src=&amp;quot;https://i.imgur.com/fUUckMe.mp4&amp;quot; &lt;/ins&gt;width=&amp;quot;560&amp;quot; height=&amp;quot;320&amp;quot; loop=&amp;quot;true&amp;quot; autoplay&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;=&amp;quot;true&amp;quot; controls&lt;/ins&gt;=&amp;quot;true&amp;quot;&amp;gt;&amp;lt;/&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;htmltag&lt;/ins&gt;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Remember, that depending on units mass you might require more [[Newton]] turrets. Not all units will be eligible to be &amp;quot;delivered&amp;quot; that way, as most will die from fall damage. The usual choice are [[Jumpbot Factory]] units, as most of units from this factory negate fall damage (and [[Jack]] specifically). Lead units in one-by-one, as otherwise they may be launched either by not every turret at once (providing insufficient force), or from a wrong location (and into wrong direction respectively)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Remember, that depending on units mass you might require more [[Newton]] turrets. Not all units will be eligible to be &amp;quot;delivered&amp;quot; that way, as most will die from fall damage. The usual choice are [[Jumpbot Factory]] units, as most of units from this factory negate fall damage (and [[Jack]] specifically). Lead units in one-by-one, as otherwise they may be launched either by not every turret at once (providing insufficient force), or from a wrong location (and into wrong direction respectively)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Histidine</name></author>
		
	</entry>
	<entry>
		<id>https://test.zero-k.info/mediawiki/index.php?title=Newton_Firezones&amp;diff=6063&amp;oldid=prev</id>
		<title>UlTima RaTio: Wrote stuff, added videos (more of a test run to copy-cat the style from newbie section, haven't touched video-editor in years).</title>
		<link rel="alternate" type="text/html" href="https://test.zero-k.info/mediawiki/index.php?title=Newton_Firezones&amp;diff=6063&amp;oldid=prev"/>
		<updated>2020-04-03T19:34:07Z</updated>

		<summary type="html">&lt;p&gt;Wrote stuff, added videos (more of a test run to copy-cat the style from newbie section, haven&amp;#039;t touched video-editor in years).&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Newton Firezones == &lt;br /&gt;
'''Newton Firezone''' command is used by [[Newton]] turrets in order to get them to target a specific area. Notice, that setting a firezone wont stop a turret with fire-at-will setting from firing at enemies entering its range (however it will realign to aim at firezone while idle). As a confirmation of firezone setup turrets will fire at the center of choisen area (beware, that a turret failing to do so might mean that firezone is obscured or unreachable). Any targets entering a firezone, '''including friendlies''', will be targeted.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;html5media width=&amp;quot;560&amp;quot; height=&amp;quot;320&amp;quot; loop=&amp;quot;true&amp;quot; autoplay=&amp;quot;true&amp;quot;&amp;gt;https://i.imgur.com/f8LH3dS.mp4.mp4&amp;lt;/html5media&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This command is useful in a couple of scenarios, for example you can set up your turrets to target only specific area of terrain (such as cliffs or edges of islands). &lt;br /&gt;
&lt;br /&gt;
== Ramp-launchers == &lt;br /&gt;
&lt;br /&gt;
Main usage is left with the ramp-launchers. The strategy includes setting up a ramp using [[terraform]]ing, and using a bunch of [[Newton]] turrets to launch your units behind enemy lines.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;html5media width=&amp;quot;560&amp;quot; height=&amp;quot;320&amp;quot; loop=&amp;quot;true&amp;quot; autoplay=&amp;quot;true&amp;quot;&amp;gt;https://i.imgur.com/fUUckMe.mp4&amp;lt;/html5media&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Remember, that depending on units mass you might require more [[Newton]] turrets. Not all units will be eligible to be &amp;quot;delivered&amp;quot; that way, as most will die from fall damage. The usual choice are [[Jumpbot Factory]] units, as most of units from this factory negate fall damage (and [[Jack]] specifically). Lead units in one-by-one, as otherwise they may be launched either by not every turret at once (providing insufficient force), or from a wrong location (and into wrong direction respectively)&lt;/div&gt;</summary>
		<author><name>UlTima RaTio</name></author>
		
	</entry>
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