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	<id>https://test.zero-k.info/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Fire</id>
	<title>Fire - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://test.zero-k.info/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Fire"/>
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	<updated>2026-04-03T20:04:00Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.34.1</generator>
	<entry>
		<id>https://test.zero-k.info/mediawiki/index.php?title=Fire&amp;diff=5823&amp;oldid=prev</id>
		<title>Sprung: Fire: I'll take you to learn</title>
		<link rel="alternate" type="text/html" href="https://test.zero-k.info/mediawiki/index.php?title=Fire&amp;diff=5823&amp;oldid=prev"/>
		<updated>2020-01-08T09:13:32Z</updated>

		<summary type="html">&lt;p&gt;Fire: I&amp;#039;ll take you to learn&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 09:13, 8 January 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l26&quot; &gt;Line 26:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 26:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Burning is a status effect applied onto units hit by the other fire weapons. Apart from the above weapon types, is also applied by [[Phoenix]] bombs, Dante missiles and Commanders with the Incendiary Warheads module.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Burning is a status effect applied onto units hit by the other fire weapons. Apart from the above weapon types, is also applied by [[Phoenix]] bombs, Dante missiles and Commanders with the Incendiary Warheads module.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Always has a constant 15 DPS which does not stack.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Always has a constant 15 DPS which does not stack.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Some weapon types have a % chance to inflict the status (not guaranteed).&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The time does not stack, but each hit refreshes the duration.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The time does not stack, but each hit refreshes the duration.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* The max duration depends on the weapon type.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* The duration can be a range of values, picked randomly for each damage instance.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Amphibious units can fully submerge to stop burning.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Amphibious units can fully submerge to stop burning.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Pyro and [[Kodachi]] cannot be set on fire.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Pyro&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;and [[Kodachi]] cannot be set on fire.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Navbox_manual}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Navbox_manual}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Sprung</name></author>
		
	</entry>
	<entry>
		<id>https://test.zero-k.info/mediawiki/index.php?title=Fire&amp;diff=3573&amp;oldid=prev</id>
		<title>Histidine: Created page with &quot;== Basics == There are three kinds of '''fire''' damage: * Flamethrowers, which are direct-fire weapons; * Napalm, which is an area effect; * Burning, which is a unit status e...&quot;</title>
		<link rel="alternate" type="text/html" href="https://test.zero-k.info/mediawiki/index.php?title=Fire&amp;diff=3573&amp;oldid=prev"/>
		<updated>2018-04-11T09:35:54Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;== Basics == There are three kinds of &amp;#039;&amp;#039;&amp;#039;fire&amp;#039;&amp;#039;&amp;#039; damage: * Flamethrowers, which are direct-fire weapons; * Napalm, which is an area effect; * Burning, which is a unit status e...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Basics ==&lt;br /&gt;
There are three kinds of '''fire''' damage:&lt;br /&gt;
* Flamethrowers, which are direct-fire weapons;&lt;br /&gt;
* Napalm, which is an area effect;&lt;br /&gt;
* Burning, which is a unit status effect.&lt;br /&gt;
&lt;br /&gt;
=== Flamethrowers ===&lt;br /&gt;
&lt;br /&gt;
Flamethrowers are a type of direct-fire weapons present on a handful of units ([[Pyro]], [[Dante]], [[Commander]]s). They possess some unique qualities compared to other weapon types, as they:&lt;br /&gt;
* Pierce their targets, hitting the ones behind.&lt;br /&gt;
* Deal extra damage to larger units.&lt;br /&gt;
* Deals bonus damage to shields&lt;br /&gt;
* Apply the burning status on hit.&lt;br /&gt;
* Pierce ground, meaning they can hit targets behind terraformed walls or on cliffs.&lt;br /&gt;
&lt;br /&gt;
=== Napalm ===&lt;br /&gt;
&lt;br /&gt;
Napalm is an area effect applied by some weapons, which persists for a time in an area and damages units inside. Napalm:&lt;br /&gt;
* Has variable damage - decreased over time and away from the centre.&lt;br /&gt;
* Applies the burning status to units.&lt;br /&gt;
* Is fully stackable. An area can be affected by multiple napalm instances at the same time.&lt;br /&gt;
* Is spherical, which means air units are safe from small napalm below and need to be in the centre to be affected by large.&lt;br /&gt;
&lt;br /&gt;
=== Burning ===&lt;br /&gt;
&lt;br /&gt;
Burning is a status effect applied onto units hit by the other fire weapons. Apart from the above weapon types, is also applied by [[Phoenix]] bombs, Dante missiles and Commanders with the Incendiary Warheads module.&lt;br /&gt;
* Always has a constant 15 DPS which does not stack.&lt;br /&gt;
* The time does not stack, but each hit refreshes the duration.&lt;br /&gt;
* Amphibious units can fully submerge to stop burning.&lt;br /&gt;
* Pyro and [[Kodachi]] cannot be set on fire.&lt;br /&gt;
&lt;br /&gt;
{{Navbox_manual}}&lt;/div&gt;</summary>
		<author><name>Histidine</name></author>
		
	</entry>
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