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|-
 
|-
 
|'''Strike'''
 
|'''Strike'''
| '''Beam Laser'''<br />Lightning Gun<br />Electron Jet<br />Scatter Beam
+
| Lightning Gun<br />Beam Laser<br />Electron Jet<br />Scatter Beam
 
| Multistunner<br />Sunburst Cannon (?)<br />Terrabomb
 
| Multistunner<br />Sunburst Cannon (?)<br />Terrabomb
 
| Flux Amplifier<br />Mobius System<br />Personal Shield<br />Personal Cloak
 
| Flux Amplifier<br />Mobius System<br />Personal Shield<br />Personal Cloak
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|-
 
|-
 
|'''Engineer'''
 
|'''Engineer'''
| '''Light Particle Beam'''<br />Beam Laser<br />Scatter Beam<br />Missile Launcher
+
| Light Particle Beam<br />Beam Laser<br />Scatter Beam<br />Missile Launcher
 
| <span style="color: #4f4">Heavy Particle Beam</span> (from LPB)<br />Disruptor Bomb<br />Terrabomb
 
| <span style="color: #4f4">Heavy Particle Beam</span> (from LPB)<br />Disruptor Bomb<br />Terrabomb
 
| Disruptor Ammo<br />Lazarus Device<br />Dual-Phase Lathe<br />???
 
| Disruptor Ammo<br />Lazarus Device<br />Dual-Phase Lathe<br />???
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|-
 
|-
 
|'''Guardian'''
 
|'''Guardian'''
| '''Heavy Machine Gun'''<br />Rocket Launcher<br />Riot Cannon<br />Missile Launcher
+
| Rocket Launcher<br />Riot Cannon<br />Shotgun<br />Missile Launcher
 
| Cluster Bomb<br />S.L.A.M.<br />Hellfire Grenade
 
| Cluster Bomb<br />S.L.A.M.<br />Hellfire Grenade
 
| Napalm Warheads<br />Vanguard Deployment<br />High-Density Plating<br />Hybrid CPU
 
| Napalm Warheads<br />Vanguard Deployment<br />High-Density Plating<br />Hybrid CPU
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|-
 
|-
 
|'''Recon'''
 
|'''Recon'''
| '''Light Particle Beam'''<br />Heavy Machine Gun<br />Shotgun<br />Flamethrower
+
| Flamethrower<br />Heavy Machine Gun<br />Shotgun<br />Railgun
 
| <span style="color: #4f4">Heat Ray</span> (from Flamethrower)<br />Concussion Shell<br />Hellfire Grenade
 
| <span style="color: #4f4">Heat Ray</span> (from Flamethrower)<br />Concussion Shell<br />Hellfire Grenade
 
| ???<br />Personal Cloak<br />Jump Booster<br />Sensor Suite
 
| ???<br />Personal Cloak<br />Jump Booster<br />Sensor Suite
 
| Augmented Hydraulics<br />Lathe Overclocker<br />Impact Distributor<br />(Vanguard Deployment)
 
| Augmented Hydraulics<br />Lathe Overclocker<br />Impact Distributor<br />(Vanguard Deployment)
 
|}
 
|}
 
Bolded primary weapons are default for their respective chassis.
 
  
 
== Weapons Listing ==
 
== Weapons Listing ==
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* '''Electron Jet''' is similar to Flamethower, but EMP damage instead of fire.
 
* '''Electron Jet''' is similar to Flamethower, but EMP damage instead of fire.
 
* '''Scatter Beam''' is a beam shotgun as in Trisula.
 
* '''Scatter Beam''' is a beam shotgun as in Trisula.
 +
* '''Railgun''' has similar characteristics to LPB: longer range but less damage than other hitscan-esque weapons
 
* Change Engineer Beam Laser to a Buoy-like weapon?
 
* Change Engineer Beam Laser to a Buoy-like weapon?
  
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==Commander Stats ==
 
==Commander Stats ==
  
Note that HP/lvl takes effect at level 2 and above.
+
Note that HP/lvl only takes effect at level 3 and above.
  
 
* '''Morph Costs:''' Level 2 - 50, Level 3 - 300, All subsequent levels - 500
 
* '''Morph Costs:''' Level 2 - 50, Level 3 - 300, All subsequent levels - 500
 
* '''Default:''' 128 build range, 5 HP/s combat repair
 
* '''Default:''' 128 build range, 5 HP/s combat repair
* '''Strike:''' 3200 + 400/lvl HP, 10 HP/s combat repair
+
* '''Strike:''' 3200 + 500/lvl HP, 10 HP/s combat repair
* '''Engineer:''' 3000 + 400/lvl HP, 180 build range
+
* '''Engineer:''' 3000 + 500/lvl HP, 180 build range
* '''Guardian:''' 3400 + 700/lvl HP
+
* '''Guardian:''' 3400 + 800/lvl HP
* '''Recon:''' 2750 + 400/lvl HP, Jump has 25s CD
+
* '''Recon:''' 2750 + 500/lvl HP, Jump has 25s CD
  
 
== Modules ==
 
== Modules ==
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* '''Ablative Armor Plates''' (max 6): +600 HP
 
* '''Ablative Armor Plates''' (max 6): +600 HP
 
* '''Damage Booster''' (max 6): +10% weapon damage
 
* '''Damage Booster''' (max 6): +10% weapon damage
* '''High Power Servos''' (max 3/6): +4 elmo/s
+
* '''High Power Servos''' (max 2/6): +4 elmo/s
* '''CarRepairer's Nanolathe''' (max 3/6): +5 BP
+
* '''CarRepairer's Nanolathe''' (max 2/6): +5 BP
* '''Autorepair Module''' (max 3/6): +10 HP/s
+
* '''Autorepair Module''' (max 2/6): +10 HP/s
* '''Advanced Targeting''' (max 0/3): +10% weapon range
+
* '''Advanced Targeting''' (max 0/4): +10% weapon range
 
* '''Field Radar Module''' (max 1): Adds radar, 1800 radius
 
* '''Field Radar Module''' (max 1): Adds radar, 1800 radius
  
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! Personal Shield
 
! Personal Shield
 
| Minor
 
| Minor
| 1600 HP shield. Incompatible with Personal Cloak.
+
| 2000 HP shield. Incompatible with Personal Cloak.
 
|-
 
|-
 
! Personal Cloak
 
! Personal Cloak
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|-
 
|-
 
! Sensor Suite
 
! Sensor Suite
| Major
+
| Minor
 
| Vision and sonar radius increased to 800. +1000 to Radar module radius.
 
| Vision and sonar radius increased to 800. +1000 to Radar module radius.
 
|-
 
|-

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