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− | The '''Units''' of Zero-K are the tools you will use to execute your strategies and defeat your opponents. | + | The '''Units''' of Zero-K are the tools you will use to execute your strategies and defeat your opponents. |
− | Use your [[Commander]] and [[ | + | Use your [[Commander]] and [[Unit_classes#Constructor|Constructors]] to build up your base and economy, [[Unit_classes#Raider|Raider]] and [[Unit_classes#Assault|Assault]] units to attack at close range, [[Unit_classes#Skirmisher|Skirmishers]] and [[Unit_classes#Artillery|Artillery]] to engage at long range, and [[Unit_classes#Riot|Riots]] to defend in close quarters. |
{| class="wikitable" | {| class="wikitable" | ||
− | ! style="text-align: center;" | [[Cloakbot Factory| | + | ! style="text-align: center;" | [[Cloakbot Factory|<img src="http://manual.zero-k.info/unitpics/factorycloak.png" height='64' align="center"/>]] |
− | ! style="text-align: center;" | [[Shieldbot Factory| | + | [[Cloakbot Factory|Cloakbots]] |
− | ! style="text-align: center;" | [[Rover Assembly| | + | ! style="text-align: center;" | [[Shieldbot Factory|<img src="http://manual.zero-k.info/unitpics/factoryshield.png" height='64' align="center"/>]] |
− | ! style="text-align: center;" | [[Hovercraft Platform| | + | [[Shieldbot Factory|Shieldbots]] |
− | ! style="text-align: center;" | [[Gunship Plant| | + | ! style="text-align: center;" | [[Rover Assembly|<img src="http://manual.zero-k.info/unitpics/factoryveh.png" height='64' align="center"/>]] |
− | ! style="text-align: center;" | [[Airplane Plant| | + | [[Rover Assembly|Rovers]] |
+ | ! style="text-align: center;" | [[Hovercraft Platform|<img src="http://manual.zero-k.info/unitpics/factoryhover.png" height='64' align="center"/>]] | ||
+ | [[Hovercraft Platform|Hovercraft]] | ||
+ | ! style="text-align: center;" | [[Gunship Plant|<img src="http://manual.zero-k.info/unitpics/factorygunship.png" height='64' align="center"/>]] | ||
+ | [[Gunship Plant|Gunships]] | ||
+ | ! style="text-align: center;" | [[Airplane Plant|<img src="http://manual.zero-k.info/unitpics/factoryplane.png" height='64' align="center"/>]] | ||
+ | [[Airplane Plant|Airplanes]] | ||
|- | |- | ||
− | | style="text-align: center; font-weight:bold;" | [[Spider Factory| | + | | style="text-align: center; font-weight:bold;" | [[Spider Factory|<img src="http://manual.zero-k.info/unitpics/factoryspider.png" height='64' align="center"/>]] |
− | | style="text-align: center; font-weight:bold;" | [[Jumpbot Factory| | + | [[Spider Factory|Spiders]] |
− | | style="text-align: center; font-weight:bold;" | [[Tank Foundry| | + | | style="text-align: center; font-weight:bold;" | [[Jumpbot Factory|<img src="http://manual.zero-k.info/unitpics/factoryjump.png" height='64' align="center"/>]] |
− | | style="text-align: center; font-weight:bold;" | [[ | + | [[Jumpbot Factory|Jumpbots]] |
− | | style="text-align: center; font-weight:bold;" | [[ | + | | style="text-align: center; font-weight:bold;" | [[Tank Foundry|<img src="http://manual.zero-k.info/unitpics/factorytank.png" height='64' align="center"/>]] |
− | | style="text-align: center; font-weight:bold;" | [[Strider Hub| | + | [[Tank Foundry|Tanks]] |
+ | | style="text-align: center; font-weight:bold;" | [[Shipyard|<img src="http://manual.zero-k.info/unitpics/factoryship.png" height='64' align="center"/>]] | ||
+ | [[Shipyard|Ships]] | ||
+ | | style="text-align: center; font-weight:bold;" | [[Amphbot Factory|<img src="http://manual.zero-k.info/unitpics/factoryamph.png" height='64' align="center"/>]] | ||
+ | [[Amphbot Factory|Amphbots]] | ||
+ | | style="text-align: center; font-weight:bold;" | [[Strider Hub|<img src="http://manual.zero-k.info/unitpics/striderhub.png" height='64' align="center"/>]] | ||
+ | [[Strider Hub|Striders]] | ||
|} | |} | ||
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* [[Weapon classes]] | * [[Weapon classes]] | ||
* [[Internal unit names]] | * [[Internal unit names]] | ||
+ | |||
==Unit chassis movement traits== | ==Unit chassis movement traits== | ||
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The movement traits of different unit chassis can be a very important factor when choosing which factory to build at the start of a game. Factors such as the terrain of the map as well as the map size can influence this decision. For instance, lots of deep water may call for a factory with lots of amphibious or airborne options, while a map with mostly somewhat steep terrain may call for bots, spiders or airborne options. | The movement traits of different unit chassis can be a very important factor when choosing which factory to build at the start of a game. Factors such as the terrain of the map as well as the map size can influence this decision. For instance, lots of deep water may call for a factory with lots of amphibious or airborne options, while a map with mostly somewhat steep terrain may call for bots, spiders or airborne options. | ||
− | + | Brief overview: | |
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− | + | * Wheeled, tracked and hovercraft chassis: | |
+ | ** [[Rover Assembly|Rovers]] tend to have good or great speed, medium or poor turn rates, and prefer flat terrain (slightly steep terrain slows them). | ||
+ | ** [[Tank Foundry|Tanks]] are like rovers, except their speed and turn rates are typically worse. | ||
+ | ** [[Hovercraft Platform|Hovercraft]] are like rovers, except they can traverse water easily. | ||
+ | * Bots tend to have great turn rates and can traverse somewhat steep terrain. Some bots are amphibious, notably [[Amphbot Factory|amphbots]] and certain [[Strider Hub|strider]] bots. Some of the bots from the [[Jumpbot Factory]] can jump, which can be useful for traversing terrain as well as in combat. | ||
+ | * Crawling chassis like spiders can traverse any land terrain, including practically vertical hills and cliffs, but tend to have poor speed. | ||
+ | * Gunships and airplanes fly and tend to have excellent speed. Gunships are generally slower than airplanes. | ||
− | + | Do note that there are various kinds of indirect movement, such as transport gunships, teleportation, throwing, gravity projection, etc. | |
+ | The pathing map overlay (see [[Newbie_Guide#Map_views]] ) when a unit is selected is useful for viewing where a selected unit can pathfind to. | ||
{{Navbox units}} | {{Navbox units}} |