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Priority lets you control resource spending more accurately when spending exceeds income. See [[Economy_Guide#Priority |Economy Guide Priority]]
 
Priority lets you control resource spending more accurately when spending exceeds income. See [[Economy_Guide#Priority |Economy Guide Priority]]
  
See also [[Economy_Guide#Reserving_resources|Resources Reserve]]
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See also [[Resources Reserve]]
  
 
<img src="https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/LuaUI/Images/commands/states/wrench_high.png" height="24" width="24"/> '''High Priority''' — Constructors are always funded.
 
<img src="https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/LuaUI/Images/commands/states/wrench_high.png" height="24" width="24"/> '''High Priority''' — Constructors are always funded.
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<img src="https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/LuaUI/Images/commands/states/disableattack_on.png" height="24" width="24"/> '''Disable Attack On'''
 
<img src="https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/LuaUI/Images/commands/states/disableattack_on.png" height="24" width="24"/> '''Disable Attack On'''
 
=== Fire Towards Enemies ===
 
Shoots towards enemies when there are no other targets.
 
 
<img src="https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/LuaUI/Images/commands/states/shoot_towards_off.png" height="24" width="24"/> '''Disabled'''
 
 
<img src="https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/LuaUI/Images/commands/states/shoot_towards_on.png" height="24" width="24"/> '''Enabled'''
 
 
=== Avoid Bad Targets ===
 
Added in the [https://zero-k.info/Forum/Post/236870#236870 Anti-Bait update] , this state prevents a unit from automatically firing a long reload weapon at unit classes identified by metal cost.
 
 
<img src="https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/LuaUI/Images/commands/states/bait_off_alternate.png" height="24" width="24"/> '''Disabled'''
 
 
<img src="https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/LuaUI/Images/commands/states/bait_1.png" height="24" width="24"/> '''Free''' — Avoid light drones ([[Firefly]] and [[Gull]]), [[Wind/Tidal Generator|Wind]], [[Solar Collector|Solar]], [[Claw]], [[Dirtbag]], nanoframes up to 50 metal and armoured targets (except [[Crab]]).
 
 
<img src="https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/LuaUI/Images/commands/states/bait_2.png" height="24" width="24"/> '''Light''' — As above, as well as units costing less than 90, [[Razor]], [[Sparrow]] and unidentified radar dots.
 
 
<img src="https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/LuaUI/Images/commands/states/bait_3.png" height="24" width="24"/> '''Medium''' — As above, as well as units costing less than 240, except [[Stardust]], with the addition of [[Raptor]].
 
 
<img src="https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/LuaUI/Images/commands/states/bait_4.png" height="24" width="24"/> '''Heavy''' — As above, as well as units costing less than 420.
 
 
=== Puppy Replication ===
 
Set whether Puppies use nearby wrecks to make more Puppies.
 
 
<img src="https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/LuaUI/Images/commands/states/goo_on.png" height="24" width="24"/> '''On Except When Cloaked'''
 
 
<img src="https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/LuaUI/Images/commands/states/goo_cloak.png" height="24" width="24"/> '''Always On'''
 
 
<img src="https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/LuaUI/Images/commands/states/goo_off.png" height="24" width="24"/> '''Off'''
 
 
  
 
{{Navbox manual}}
 
{{Navbox manual}}

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