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− | '''Unit AI''' automatically | + | '''Unit AI''' is the gadget implementation of the old Auto Skirm and Auto Swarm widgets. It automatically micros your units to kite enemies and dodge their fire as appropriate. |
− | To use, simply give your units | + | To use, simply give your units a '''Fight''' order. Upon encountering an enemy, they will take the appropriate action(s). Idle units on Maneuver or Roam will also be controlled by the Unit AI. |
You can toggle the Unit AI for selected units with the lightbulb button. | You can toggle the Unit AI for selected units with the lightbulb button. | ||
− | + | http://lh4.ggpht.com/_EUPLJBA3KD0/TRuRWszG6_I/AAAAAAAAAYQ/DpKOvGC56Qw/smartai.jpg | |
=== How it works === | === How it works === | ||
− | When a unit encounters an enemy whose fire it can jink (a swarmiee), it will automatically move in a zigzag pattern to close in, then (depending on its range) circle strafe the target to continue avoiding its fire. | + | When a unit encounters an enemy whose fire it can jink (a swarmiee), it will automatically move in a zigzag pattern to close in, then (depending on its range) circle strafe the target to continue avoiding its fire.<br> |
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When a unit encounters an enemy that could hurt it if they get too close (a skirmiee), it will automatically kite the target, moving away while remaining in weapons range. | When a unit encounters an enemy that could hurt it if they get too close (a skirmiee), it will automatically kite the target, moving away while remaining in weapons range. | ||
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Some cowardly units will also automatically flee from all armed enemies they see. | Some cowardly units will also automatically flee from all armed enemies they see. | ||
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+ | [[Manual|Back to Manual]] |