Editing Typical opening
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− | A guide about how to start a game and what your opening moves would typically be | + | A guide about how to start a game and what your opening moves would typically be. |
==Location selection phase== | ==Location selection phase== | ||
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===Your first buildings=== | ===Your first buildings=== | ||
Before the game starts, you are allowed to queue up to 30 buildings (using shift) that your commander will start to work on when it appears. Most people open with the following: | Before the game starts, you are allowed to queue up to 30 buildings (using shift) that your commander will start to work on when it appears. Most people open with the following: | ||
− | # | + | #Choose a factory and place it somewhere close to your starting mexes. |
− | #* | + | #*You want your Commander to move around as little as possible for this initial phase - time spent moving is time not spent building. |
− | # | + | #Queue up all your surrounding mexes. |
− | #3 [[Solar Collector]]s or 5-6 [[Wind/Tidal Generator]]s. | + | #Build 3 [[Solar Collector]]s or 5-6 [[Wind/Tidal Generator]]s. |
#*This should give you enough energy to match the metal you will get from the mexes you just took and the next few mexes you will take as you start to expand. | #*This should give you enough energy to match the metal you will get from the mexes you just took and the next few mexes you will take as you start to expand. | ||
− | # | + | #Build a [[Radar Tower]], preferably in an elevated location. |
− | #*Helps | + | #*Helps you protect against raids. |
− | #1 or 2 | + | #Build 1 or 2 defensive towers, usually an [[Lotus|LLT]] or [[Picket|MT]]. |
− | # | + | #Finally, place your commander, and wait for the game to start. |
==After the game has started - initial moves== | ==After the game has started - initial moves== | ||
===Your first units=== | ===Your first units=== | ||
− | The first thing your Commander should have done is | + | The first thing your Commander should have done is plopped a factory. It is now sitting idle. |
− | #Queue up a scout unit. This would be | + | #Queue up a scout unit. This would be a [[Flea]], [[Dart]], [[Glaive]], [[Dirtbag]], etc. |
#Set its rally point to somewhere '''near''' where you think your opponents' base will be. | #Set its rally point to somewhere '''near''' where you think your opponents' base will be. | ||
#*The point of doing this is to see if your opponent is up to something [[cheese|cheesy]]. | #*The point of doing this is to see if your opponent is up to something [[cheese|cheesy]]. | ||
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Send your first constructor to a nearby group of mexes and start building them. Use your raiders to either protect this constructor or send them over to your opponents' base to keep them from being too greedy with their expansion. | Send your first constructor to a nearby group of mexes and start building them. Use your raiders to either protect this constructor or send them over to your opponents' base to keep them from being too greedy with their expansion. | ||
− | On a large map, your Commander is probably best used by staying in base and building lots of energy structures; [[Caretaker]]s when necessary. This is because the Commander is much slower than any constructor and on large maps it is easy to get a | + | On a large map, your Commander is probably best used by staying in base and building lots of energy structures; [[Caretaker]]s when necessary. This is because the Commander is much slower than any constructor and on large maps it is easy to get a big ball of raiders quickly. These can overwhelm the Commander easily, putting it at much risk. |
+ | |||
+ | On small maps, it is generally best to march your Commander towards your opponent's base, taking mexes and building defences along the way. On smaller maps, the Commander's combat strength is relevant for much longer than on other maps, and you can leverage this to gain map control. | ||
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====What next?==== | ====What next?==== | ||
− | + | Read about [[typical game progression]] here. | |
{{Navbox manual}} | {{Navbox manual}} |