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− | The '''{{PAGENAME}}''' is a cloaked raider bot from the [[Cloakbot Factory]].{{ | + | The '''{{PAGENAME}}''' is a cloaked raider bot from the [[Cloakbot Factory]].{{ Infobox zkunit |
+ | | name = Scythe | ||
| defname = cloakheavyraid | | defname = cloakheavyraid | ||
+ | | description = Cloaked Raider Bot | ||
+ | | image = http://manual.zero-k.info/unitpics/cloakheavyraid.png | ||
+ | | icontype = stealth | ||
+ | | cost = 250 | ||
+ | | hitpoints = 820 | ||
+ | | movespeed = 90 | ||
+ | | turnrate = 363 | ||
+ | | sight = 425 | ||
+ | | transportable = Light | ||
+ | | weapons = | ||
+ | {{ Infobox zkweapon | ||
+ | | name = Blade | ||
+ | | type = BeamLaser | ||
+ | | damage = 200 | ||
+ | | reloadtime = 1.40 | ||
+ | | dps = 143 | ||
+ | | range = 100 | ||
+ | | special1 = Instantly hits | ||
+ | | special2 = Ignores shields | ||
+ | | special3 = Water capable | ||
+ | }} | ||
+ | | abilities = | ||
+ | {{ Infobox zkability cloak | ||
+ | | upkeepidle = 0.2 | ||
+ | | upkeepmobile = 1 | ||
+ | | decloakradius = 75 | ||
+ | }} | ||
+ | {{ Infobox zkability regen | ||
+ | | idleregen = 20 | ||
+ | | timetoenable = 10.0 | ||
+ | }} | ||
}}==Description== | }}==Description== | ||
The Scythe isn't particularly tough in a stand-up fight, but its cloaking device lets it slip past enemy defenses to stab at the enemy's economy. Damaged Scythes can quickly regenerate when out of combat. | The Scythe isn't particularly tough in a stand-up fight, but its cloaking device lets it slip past enemy defenses to stab at the enemy's economy. Damaged Scythes can quickly regenerate when out of combat. | ||
= Tactics and Strategy = | = Tactics and Strategy = | ||
− | The true strength of the Scythe lies in hit-and-run attacks, using its cloak to escape enemies | + | The true strength of the Scythe lies in hit-and-run attacks, using its cloak to escape enemies and its passive regeneration to prepare for the next assault. Scout out poorly defended metal extractors and economy buildings, then move in for the kill. Depending on chassis type and weapon modules, 2-3 Scythes will typically defeat a low-level Commander, which can cripple the opponent's early expansion. (In some situations, such as some campaign missions, Scythes can even be useful for destroying enemy superweapons like a [[Big Bertha]] or [[Trinity]].) |
− | To counter enemy Scythes, try using the [[Terraform]] tool to create some walls or ditches around your base's perimeter that are too high or too deep for the Scythes to cross without assistance, | + | To counter enemy Scythes, try using the [[Terraform]] tool to create some walls or ditches around your base's perimeter that are too high or too deep for the Scythes to cross without assistance (from, say, a [[Conjurer]] using the terraform tool, or a [[Lobster]] to toss the Scythes over the obstacle), and cover any openings with, say, a [[Stardust]], or some [[Badger]] mines. Make sure that you don't leave any openings within your defensive lines that are wide enough for the Scythes to sneakily squeeze in-between them. Keep riots near any high-value units (such as a [[Merlin]]) in case the Scythes try to assassinate them. |
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{{Navbox units}} | {{Navbox units}} |