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− | The '''{{PAGENAME}}''' is a factory that produces light wheeled vehicles.{{ | + | The '''{{PAGENAME}}''' is a factory that produces light wheeled vehicles.{{ Infobox zkunit |
+ | | name = Rover Assembly | ||
| defname = factoryveh | | defname = factoryveh | ||
+ | | description = Produces Light Wheeled Vehicles, Builds at 10 m/s | ||
+ | | image = http://manual.zero-k.info/unitpics/factoryveh.png | ||
+ | | icontype = facvehicle | ||
+ | | cost = 700 | ||
+ | | hitpoints = 4000 | ||
+ | | energy = 0.3 | ||
+ | | sight = 273 | ||
+ | | abilities = | ||
+ | {{ Infobox zkability construction | ||
+ | | buildpower = 10 | ||
+ | }} | ||
}}==Description== | }}==Description== | ||
− | A traditional favourite, the Rover Assembly is the ideal blitzkrieg fac with its fast, highly aggressive units. Those units that lack speed make up for it with copious firepower. Key | + | A traditional favourite, the Rover Assembly is the ideal blitzkrieg fac with its fast, highly aggressive units. Those units that lack speed make up for it with copious firepower. Key Units: Dart, Scorcher, Ravager, Ripper, Fencer |
+ | |||
+ | The Rover Assembly builds: | ||
+ | * http://manual.zero-k.info/unitpics/vehcon.png [[Mason]] Construction Rover | ||
+ | * http://manual.zero-k.info/unitpics/vehscout.png [[Dart]] Disruptor Raider/Scout Rover | ||
+ | * http://manual.zero-k.info/unitpics/vehraid.png [[Scorcher]] Raider Rover | ||
+ | * http://manual.zero-k.info/unitpics/vehsupport.png [[Fencer]] Deployable Missile Rover | ||
+ | * http://manual.zero-k.info/unitpics/vehriot.png [[Ripper]] Riot Rover | ||
+ | * http://manual.zero-k.info/unitpics/vehassault.png [[Ravager]] Assault Rover | ||
+ | * http://manual.zero-k.info/unitpics/vehcapture.png [[Dominatrix]] Capture Rover | ||
+ | * http://manual.zero-k.info/unitpics/veharty.png [[Badger]] Artillery Minelayer Rover | ||
+ | * http://manual.zero-k.info/unitpics/vehheavyarty.png [[Impaler]] Precision Artillery Rover | ||
+ | * http://manual.zero-k.info/unitpics/vehaa.png [[Crasher]] Fast Anti-Air Rover | ||
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==Tactics and Strategy== | ==Tactics and Strategy== | ||
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If your opponent is building up a large force of Ravagers, you will need to be prepared. They will not be deterred by light static defences, and if you build a denser concentration of defences in one spot the Ravagers will likely attack elsewhere. Raiders are capable of keeping up with Ravagers, but will be ineffective if the Ravagers are escorted by Ripper. Other assault units and some riots will hold their own in combat, but they are generally slower than Ravagers so good radar coverage to predict the Ravagers' attacks is required. Perhaps the best solution is to disable the Ravagers instead of trying to punch through their large HP pool directly; the [[Placeholder]] and [[Thunderbird]] are especially effective. | If your opponent is building up a large force of Ravagers, you will need to be prepared. They will not be deterred by light static defences, and if you build a denser concentration of defences in one spot the Ravagers will likely attack elsewhere. Raiders are capable of keeping up with Ravagers, but will be ineffective if the Ravagers are escorted by Ripper. Other assault units and some riots will hold their own in combat, but they are generally slower than Ravagers so good radar coverage to predict the Ravagers' attacks is required. Perhaps the best solution is to disable the Ravagers instead of trying to punch through their large HP pool directly; the [[Placeholder]] and [[Thunderbird]] are especially effective. | ||
− | Over-reliance on static defences will be punished by a Rover player | + | Over-reliance on static defences will be punished by a Rover player - they can run around (or through!) with Scorchers and Ravagers, or clean up defences swiftly with Impalers and Badgers. The [[Gauss]] turret is more resistant to the Rover artillery while it is closed and can buy you some time, but you will eventually need to fight the Rovers directly with a mobile army. The best way to engage Badgers is by flanking them, so that you don't have to run through their minefield and they cannot retreat effectively. Outranging them with heavier area-denial artillery like a [[Firewalker]], [[Tremor]] or [[Merlin]] is also possible. |
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{{Navbox buildings}} | {{Navbox buildings}} |