Editing Reef

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
The '''{{PAGENAME}}''' is an aircraft carrier from the [[Strider Hub]].{{Autoinfobox zkunit
+
The '''{{PAGENAME}}''' is an aircraft carrier (bombardment), stockpiles disarm missiles at 5 m/s from the [[Strider Hub]].{{ Infobox zkunit
 +
| name = Reef
 
| defname = shipcarrier
 
| defname = shipcarrier
 +
| description = Aircraft Carrier (Bombardment), stockpiles disarm missiles at 5 m/s
 +
| image = http://manual.zero-k.info/unitpics/shipcarrier.png
 +
| icontype = shipcarrier
 +
| cost = 3000
 +
| hitpoints = 7500
 +
| movespeed = 83
 +
| turnrate = 38
 +
| sight = 660
 +
| sonar = 660
 +
| weapons =
 +
{{ Infobox zkweapon
 +
| name = Disarm Missile
 +
| type = StarburstLauncher
 +
| damage = 0
 +
| reloadtime = 5
 +
| disarmdamage = 15000
 +
| disarmdps = 3000
 +
| stuntime = 10
 +
| range = 3000
 +
| aoe = 140
 +
| manualfire = Yes
 +
| customlabel1 = Stockpile time (s)
 +
| customdata1 = 30
 +
| customlabel2 = Stockpile cost (M)
 +
| customdata2 = 150
 +
| projectilespeed = 1200
 +
}}
 +
| abilities =
 +
{{ Infobox zkability drone
 +
| drone = [[Gull]]
 +
| maxdrones = 8
 +
| range = 1000
 +
| interval = 5
 +
| spawnsize = 1
 +
| buildtime = 25
 +
| maxbuilding = 4
 +
}}
 
}}==Description==
 
}}==Description==
The most versatile ship on the high seas, the carrier serves several functions. It is equipped with a manual-fire disarming Tactical Missile launcher for disabling enemy capital ships from outside of their fire range. The reef serves as a mobile [[Repair#Airpad_repair|repair]] base for friendly aircraft. Perhaps most notably, the carrier provides its own complement of [[Gull|surface attack drones]] to engage targets.
+
The most versatile ship on the high seas, the carrier serves several functions. It is equipped with a manual-fire disarming missile launcher for disabling enemy capital ships at range and serves as a mobile repair base for friendly aircraft. Perhaps most notably, the carrier provides its own complement of surface attack drones to engage targets.
 
 
== Tactics and Strategy ==
 
 
 
The Reef's drones can travel a fairly long distance away from it, so it can be used in a similar role as a Skirmisher (as opposed to the amphibious [[Detriment]], which is like a riot/assault unit compared to the Reef). Moreover, when you've built up enough drones (each Reef can have up to 8 [[Gull]] drones, with a combined dps of 640), they can easily overwhelm enemies through sheer numbers (especially when you have many Reefs). However, anti-swarm units and structures, including anti-air weapons, can and will give the Reef's drones problems (in which case, if you're noticing that your Reefs are not breaking through the enemy's defenses in a reasonable amount of time, then it might be time to send them back to recover).
 
 
 
- Still, even when the Reef's drones are being shot down, at least they can distract the enemy from your other units, including other heavy units like the [[Grizzly]]. Besides, the drones are totally expendable, while the Reef is sitting at a safe distance away.
 
 
 
As for the Reef's disarm missiles, keep in mind that, while they're being stockpiled, you'll be draining 5 metal-per-second-per-Reef. Therefore, if you're building many Reefs, and you want to conserve where your metal is being spent, you may want to limit how many disarm missiles they're allowed to stockpile. Generally, a stockpile size of just 1 or 2 missiles per Reef should be sufficient if your Reefs are seeing constant battle. (For the record, 2 or 3 missiles should be adequate to keep a [[Shogun]] disarmed, while 16 should be sufficient to keep a [[Detriment]] disarmed, though you'll still need to follow it up by destroying said units.)
 
  
 
{{Navbox units}}
 
{{Navbox units}}

Please note that all contributions to Zero-K are considered to be released under the Creative Commons Attribution-ShareAlike (see Zero-K:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)