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There are two types of '''ships''' in [[PlanetWars]]: dropships and bombers. Dropships increase Influence gain and bombers can destroy influence and infrastructure on a planet without the need for a ground battle. There is a factory for each ship type which provides an income of 0.5 ships per turn. Ships are usable by the owner of the factory as well as players with a military power role. Each factory also increases the deployment limit (number of ships that can be sent at once) of that ship type by 3.
 
  
== Dropships ==
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[Manual Manual] > PlanetWars > Ships
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== Ships ==
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There are two types of ships; dropships and bombers. Dropships increase Influence gain and bombers can destroy influence and infrastructure on a planet without the need for a ground battle. There is a factory for each ship type which provides an income of 0.5 ships per turn. Ships are usable by the owner of the factory as well as players with a military power role. Each factory also increases the deployment limit (number of ships that can be sent at once) of that ship type by 3.
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== Dropships ===
 
http://zero-k.info/img/factions/Rising_ship.png
 
http://zero-k.info/img/factions/Rising_ship.png
 
http://zero-k.info/img/factions/Hegemony_ship.png
 
http://zero-k.info/img/factions/Hegemony_ship.png
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== Bombers ==
 
== Bombers ==
 
http://zero-k.info/img/fleets/neutral.png
 
http://zero-k.info/img/fleets/neutral.png
 
 
Groups of bombers can be sent to planets through the Starships tab. Like dropships they must be sent to planets adjacent to your own unless you use warp cores. Also like dropships they are single use only.
 
Groups of bombers can be sent to planets through the Starships tab. Like dropships they must be sent to planets adjacent to your own unless you use warp cores. Also like dropships they are single use only.
  
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http://zero-k.info/img/warpcore.png
 
http://zero-k.info/img/warpcore.png
  
A Warp Gate produces 10 Warp Cores after powering up and then disappears. This makes warp cores a very expensive strategic asset. Each Warp Core can send one dropship or bomber anywhere in the galaxy. The Warp Jammer and Ancient Artefact structures prevent warp attacks on their planets. Dropships can only be sent in multiples of 10.
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Each Warp Core Fabricator produces 1 Warp Cores every 4 turns. Each Warp Core can send one dropship or bomber anywhere in the galaxy. The Warp Jammer and Ancient Artefact structures prevent warp attacks on their planets.
 
 
It is useful - at least unless you expect two battles to be easier to win than one - to save up enough cores to send at least 17 dropships, since this allows the planet to be captured in one fully successful attack against an unfortified planet.  Of these, 15 dropships are required to bring the expected influence gain on victory to 50; 1 to counter decay that will happen before planet is allowed to change hands; and one to bring influence over 50 and ensure capture.
 
 
 
{{Navbox planetwars}}
 
[[Category:PlanetWars]]
 

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