Editing PlanetWars ships
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A Warp Gate produces 10 Warp Cores after powering up and then disappears. This makes warp cores a very expensive strategic asset. Each Warp Core can send one dropship or bomber anywhere in the galaxy. The Warp Jammer and Ancient Artefact structures prevent warp attacks on their planets. Dropships can only be sent in multiples of 10. | A Warp Gate produces 10 Warp Cores after powering up and then disappears. This makes warp cores a very expensive strategic asset. Each Warp Core can send one dropship or bomber anywhere in the galaxy. The Warp Jammer and Ancient Artefact structures prevent warp attacks on their planets. Dropships can only be sent in multiples of 10. | ||
− | It is useful - at least unless you expect two battles to be easier to win than one - to save up enough cores to send at least 17 dropships, since this allows the planet to be captured in one fully successful | + | It is useful - at least unless you expect two battles to be easier to win than one - to save up enough cores to send at least 17 dropships, since this allows the planet to be captured in one fully successful attacks (15 dropships are required to bring the expected influence gain on victory to 50; 1 to counter decay that will happen before planet is allowed to change hands; and one to bring influence over 50 and ensure capture). |
− | {{Navbox | + | {{Navbox manual}} |
[[Category:PlanetWars]] | [[Category:PlanetWars]] |