Editing Module:WeaponData
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Latest revision | Your text | ||
Line 11: | Line 11: | ||
end | end | ||
index = index + 1 | index = index + 1 | ||
− | |||
end | end | ||
function weapon.getData(frame) | function weapon.getData(frame) | ||
if not frame then return '' end | if not frame then return '' end | ||
− | local weaponDefName = | + | local weaponDefName = frame.args[1] |
local wd = weaponData[weaponDefName] | local wd = weaponData[weaponDefName] | ||
if not (wd) then return 'weapondef ' .. weaponDefName .. ' not found' end | if not (wd) then return 'weapondef ' .. weaponDefName .. ' not found' end | ||
− | local property = | + | local property = frame.args[2] |
local result = wd[property] | local result = wd[property] | ||
if not result then result = '' end | if not result then result = '' end | ||
Line 25: | Line 24: | ||
end | end | ||
− | local function addSpecialDataToTemplate(templateArgs, wd) | + | local function addSpecialDataToTemplate(templateArgs, frameArgs, wd) |
local num = 1 | local num = 1 | ||
for index, entry in ipairs(wd.extraData or {}) do | for index, entry in ipairs(wd.extraData or {}) do | ||
if type(entry) == 'table' then | if type(entry) == 'table' then | ||
if entry.type == 'shielddrain' then | if entry.type == 'shielddrain' then | ||
− | + | addCustomLabel(templateArgs, "Shield drain (HP/shot)", entry.drain, num) | |
elseif entry.type == 'needs_link' then | elseif entry.type == 'needs_link' then | ||
− | + | addCustomLabel(templateArgs, "Grid needed", entry.power, num) | |
elseif entry.type == 'spawn' then | elseif entry.type == 'spawn' then | ||
− | + | addCustomLabel(templateArgs, "Spawns Unit", "[[" .. entry.name .. "]]", num) | |
− | + | addCustomLabel(templateArgs, "Spawn Life (s)", entry.expire, num) | |
elseif entry.type == 'areadamage' then | elseif entry.type == 'areadamage' then | ||
local typeName = entry.grav and "Gravity Well" or "Ground Burn" | local typeName = entry.grav and "Gravity Well" or "Ground Burn" | ||
if not grav then | if not grav then | ||
− | + | addCustomLabel(templateArgs, typeName .. " DPS", entry.dps, num) | |
end | end | ||
− | + | addCustomLabel(templateArgs, typeName .. " radius (elmo)", entry.radius, num) | |
− | + | addCustomLabel(templateArgs, typeName .. " duration (s)", entry.duration, num) | |
elseif entry.type == 'stockpile' then | elseif entry.type == 'stockpile' then | ||
− | + | addCustomLabel(templateArgs, "Stockpile time (s)", entry.time, num) | |
if (entry.cost) then | if (entry.cost) then | ||
− | + | addCustomLabel(templateArgs, "Stockpile cost (M)", entry.cost, num) | |
end | end | ||
end | end | ||
else | else | ||
if entry == 'hitscan' then | if entry == 'hitscan' then | ||
− | + | addCustomLabel(templateArgs, nil, "Instantly hits", num) | |
elseif entry == 'ignoreshield' then | elseif entry == 'ignoreshield' then | ||
− | + | addCustomLabel(templateArgs, nil, "Ignores shields", num) | |
elseif entry == 'smoothsground' then | elseif entry == 'smoothsground' then | ||
− | + | addCustomLabel(templateArgs, nil, "Smooths ground", num) | |
elseif entry == 'hightraj' then | elseif entry == 'hightraj' then | ||
− | + | addCustomLabel(templateArgs, nil, "High trajectory", num) | |
elseif entry == 'trajtoggle' then | elseif entry == 'trajtoggle' then | ||
− | + | addCustomLabel(templateArgs, nil, "Trajectory toggle", num) | |
elseif entry == 'watercapable' then | elseif entry == 'watercapable' then | ||
− | + | addCustomLabel(templateArgs, nil, "Water capable", num) | |
elseif entry == 'friendlyfire' then | elseif entry == 'friendlyfire' then | ||
− | + | addCustomLabel(templateArgs, nil, "Potential friendly fire", num) | |
elseif entry == 'nofriendlyfire' then | elseif entry == 'nofriendlyfire' then | ||
− | + | addCustomLabel(templateArgs, nil, "No friendly fire", num) | |
elseif entry == 'nogroundcollide' then | elseif entry == 'nogroundcollide' then | ||
− | + | addCustomLabel(templateArgs, nil, "Passes through ground", num) | |
elseif entry == 'piercing' then | elseif entry == 'piercing' then | ||
− | + | addCustomLabel(templateArgs, nil, "Damage increase vs large units", num) | |
elseif entry == 'damagefalloff' then | elseif entry == 'damagefalloff' then | ||
− | + | addCustomLabel(templateArgs, nil, "Damage falls off with range", num) | |
elseif entry == 'inaccuratevsmoving' then | elseif entry == 'inaccuratevsmoving' then | ||
− | + | addCustomLabel(templateArgs, nil, "Inaccuracy vs moving targets", num) | |
elseif entry == 'interceptedbyantinuke' then | elseif entry == 'interceptedbyantinuke' then | ||
− | + | addCustomLabel(templateArgs, nil, "Can be shot down by antinukes", num) | |
end | end | ||
end | end | ||
Line 86: | Line 85: | ||
local tbl = {title = "Infobox zkweapon", args = {}} | local tbl = {title = "Infobox zkweapon", args = {}} | ||
local w = tbl.args | local w = tbl.args | ||
− | local | + | local wd = weaponData[args.defname] |
− | + | if not (wd) then return 'weapondef ' .. args.defname .. ' not found' end | |
− | if not (wd) then return 'weapondef ' .. | ||
− | addSpecialDataToTemplate(w, wd) | + | addSpecialDataToTemplate(w, args, wd) |
for key, value in pairs(wd) do | for key, value in pairs(wd) do | ||
Line 98: | Line 96: | ||
if (w.count and w.count > 1) then | if (w.count and w.count > 1) then | ||
w.name = w.name .. " x " .. w.count | w.name = w.name .. " x " .. w.count | ||
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end | end | ||