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− | The '''{{PAGENAME}}''' is an area cloaker/jammer walker from the [[Cloakbot Factory]].{{ | + | The '''{{PAGENAME}}''' is an area cloaker/jammer walker from the [[Cloakbot Factory]].{{ Infobox zkunit |
+ | | name = Iris | ||
| defname = cloakjammer | | defname = cloakjammer | ||
+ | | description = Area Cloaker/Jammer Walker | ||
+ | | image = http://manual.zero-k.info/unitpics/cloakjammer.png | ||
+ | | icontype = kbotjammer | ||
+ | | cost = 600 | ||
+ | | hitpoints = 600 | ||
+ | | movespeed = 57 | ||
+ | | turnrate = 415 | ||
+ | | energy = -1.5 | ||
+ | | sight = 400 | ||
+ | | transportable = Light | ||
+ | | abilities = | ||
+ | {{ Infobox zkability intel | ||
+ | | jam = 400 | ||
+ | | energycost = 15 | ||
+ | }} | ||
+ | {{ Infobox zkability morph | ||
+ | | to = [[Cornea]] | ||
+ | | cost = 0 | ||
+ | | time = 30 | ||
+ | | disabled = Yes | ||
+ | }} | ||
}}==Description== | }}==Description== | ||
The Iris has a jamming device to conceal your units' radar returns. It also has a small [[Cloak|area cloaker]] to hide friendly nearby units from enemy sight. It hides units in a smaller range and uses more energy than its stationary cousin, the [[Cornea]], and is able to transform into a Cornea at no additional cost. | The Iris has a jamming device to conceal your units' radar returns. It also has a small [[Cloak|area cloaker]] to hide friendly nearby units from enemy sight. It hides units in a smaller range and uses more energy than its stationary cousin, the [[Cornea]], and is able to transform into a Cornea at no additional cost. | ||
− | + | = Tactics and Strategy = | |
− | |||
− | + | Having no weapons of its own, the Iris acts as a force multiplier for your other units, cloaking them from enemy view. This makes the Iris especially helpful at dealing with enemy skirmishers (such as [[Ronin]]s or [[Fencer]]s), artillery (such as [[Firewalker]]s or [[Merlin]]s), anti-heavy sniper units (such as [[Phantom]]s or [[Lance]]s), and even static defenses (such as [[Picket]]s, [[Stinger]]s, or even [[Cerberus]]) which normally won't fire at cloaked targets until they're revealed. As a result, the Iris effectively prevents longer-ranged enemy units from skirmishing any of your slower, shorter-ranged assaults (such as [[Knight]]s), riots (such as [[Reaver]]s), and even striders (such as [[Dante]]s or even [[Detriment]]s), allowing them to sneakily close the distance towards the enemy's units before coming under fire, so long as your units remain under the Iris's cloaking field, and so long as they don't shoot or take damage. | |
− | + | Note that the Iris itself is very fragile, and if it is killed, you may find your units in dangerous positions outside the safety of your lines. | |
− | + | In addition to its traditional role, the Iris can also be used to deliver bombs (such as [[Imp]]s and [[Snitch]]es) to the heart of enemy unit clusters. When used correctly, this can be a very efficient counter to [[Shieldbot_Factory#Tactics_and_Strategy|shield balls]]. | |
+ | Remember that the Iris (along with the [[Aspis]]) is amphibious, so it can be used to cloak friendly [[Shipyard|ships]], [[Amphbot Factory|amphbots]], [[Hovercraft Platform|hovercraft]], [[Reef]]s, [[Shogun]]s, and even [[Detriment]]s. Also remember that the [[Athena]] can build Irises (along with Aspis), so there's always an opportunity to build them without needing a [[Cloakbot Factory]], even if the battle takes place at sea (though you may need to terraform some dry land in order to build Athenas at sea if your Strider Hub is built far from dry land). | ||
{{Navbox units}} | {{Navbox units}} |