Editing How To Play Mods
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− | + | This page is a (potentially incomplete) list of currently available Zero-K mods with instructions on how to run them. A list of authors, preferred method of receiving feedback, and a brief description of the mod can also go here; a long description should probably get its own linked wiki page. | |
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− | This page is a (potentially incomplete) list of currently available Zero-K mods with instructions on how to | ||
For instructions on how to '''create''' a new mod go to [[Mod Creation]]. For how to create and run a stat tweak go to [[Quick Stat Tweaks]]. | For instructions on how to '''create''' a new mod go to [[Mod Creation]]. For how to create and run a stat tweak go to [[Quick Stat Tweaks]]. | ||
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= Small but fun mods = | = Small but fun mods = | ||
Unit tweaks: | Unit tweaks: | ||
− | Cheaper | + | Cheaper dantes. Dantes cost as much as a crab or a desolator. |
Simply enter this in advanced options, unit tweaks: e3N0cmlkZXJkYW50ZSA9IHtidWlsZENvc3RNZXRhbD0xNjAwLH0sfQ== | Simply enter this in advanced options, unit tweaks: e3N0cmlkZXJkYW50ZSA9IHtidWlsZENvc3RNZXRhbD0xNjAwLH0sfQ== | ||
Suggested by Cliver5. | Suggested by Cliver5. | ||
− | Long-range | + | Long-range scorcherers. A possible source of inspiration for Storm Troopers. Also answers the question, "What happens when units who's damage falls off with range gets infinity range?" |
Enter this in advanced options, unit tweaks: e3ZlaHJhaWQ9e3dlYXBvbkRlZnM9e0hFQVRSQVk9e3JhbmdlPTk5OTl9fX19 | Enter this in advanced options, unit tweaks: e3ZlaHJhaWQ9e3dlYXBvbkRlZnM9e0hFQVRSQVk9e3JhbmdlPTk5OTl9fX19 | ||
Suggested by Cliver5. | Suggested by Cliver5. | ||
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{{Navbox manual}} [[Category: Development]] | {{Navbox manual}} [[Category: Development]] |