Editing Gunship Plant
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | The '''{{PAGENAME}}''' is a factory that produces gunships.{{ | + | The '''{{PAGENAME}}''' is a factory that produces gunships.{{ Infobox zkunit |
+ | | name = Gunship Plant | ||
| defname = factorygunship | | defname = factorygunship | ||
+ | | description = Produces Gunships, Builds at 10 m/s | ||
+ | | image = http://manual.zero-k.info/unitpics/factorygunship.png | ||
+ | | icontype = facgunship | ||
+ | | cost = 600 | ||
+ | | hitpoints = 4000 | ||
+ | | energy = 0.3 | ||
+ | | sight = 273 | ||
+ | | abilities = | ||
+ | {{ Infobox zkability construction | ||
+ | | buildpower = 10 | ||
+ | }} | ||
}}==Description== | }}==Description== | ||
The Gunship Plant is designed for close air support. It includes a selection of transports for hauling land units around, and combat gunships which can perform a variety of offensive or defensive roles. | The Gunship Plant is designed for close air support. It includes a selection of transports for hauling land units around, and combat gunships which can perform a variety of offensive or defensive roles. | ||
− | The Gunship Plant builds: | + | The Gunship Plant builds: |
− | + | * [[Wasp]] | |
− | + | * [[Blastwing]] | |
− | + | * [[Gnat]] | |
− | + | * [[Locust]] | |
− | + | * [[Harpy]] | |
− | + | * [[Nimbus]] | |
− | + | * [[Revenant]] | |
− | + | * [[Krow]] | |
− | + | * [[Trident]] | |
− | + | * [[Charon]] | |
− | + | * [[Hercules]] | |
− | + | ||
==Tactics and Strategy== | ==Tactics and Strategy== | ||
Line 35: | Line 47: | ||
Similar drop tactics may be pursued by transporting a heavier unit like the [[Dante]] with a Hercules. If you don't want to lose the units you're dropping, retrieve them with transports or a [[Djinn]] beacon. | Similar drop tactics may be pursued by transporting a heavier unit like the [[Dante]] with a Hercules. If you don't want to lose the units you're dropping, retrieve them with transports or a [[Djinn]] beacon. | ||
− | More esoteric uses of transports include dropping bombs like the [[Snitch]] or [[Skuttle]] on enemy targets, or stunning a high-value target like a [[ | + | More esoteric uses of transports include dropping bombs like the [[Snitch]] or [[Skuttle]] on enemy targets, or stunning a high-value target like a [[Crabe]], [[Grizzly]] or [[Commander]] with Gnats then abducting it with a Hercules. |
=== Beating Gunships === | === Beating Gunships === | ||
− | Anti-air units or structures which deliver high sustained damage-per-second are generally more effective against Gunships than those with high burst damage. The [[Razor]] is pretty cheap and very tough, though you will need more than one to deal enough damage to a large Gunship fleet. The [[ | + | Anti-air units or structures which deliver high sustained damage-per-second are generally more effective against Gunships than those with high burst damage. The [[Razor]] is pretty cheap and very tough, though you will need more than one to deal enough damage to a large Gunship fleet. The [[Cobra]] is more expensive but its flak cannon inflicts area-of-effect damage. The range of the [[Chainsaw]] and [[Artemis]] makes them effective against any air threat, though they are more expensive. |
− | In terms of mobile anti-air, the [[ | + | In terms of mobile anti-air, the [[Copperhead]] and [[Archangel]] are most effective against Gunships. In permissive terrain, the speed of the [[Crasher]] and [[Flail]] gives them an edge despite being burst-damage based AA. The [[Gremlin]] is effective in bulk if their passive cloak is abused to set traps for enemy Gunships. |
− | + | Yout first priority against Gunships is to fend off the initial raids by Locusts and Blastwings while continuing to expand and pressure them in return. Locusts fly quite low so unlike most air units they are quite vulnerable to the [[Lotus]], and [[Picket]] are also effective in larger numbers. You might also need mobile anti-air to protect your constructors. | |
− | If you are using Airplanes against a player with Gunships, avoid a direct fight unless you have a substantial numerical | + | If you are using Airplanes against a player with Gunships, avoid a direct fight unless you have a substantial numerical advantage - Tridents are very strong against your fighters. They can't move fast enough to deal with bombing threats on multiple fronts, so focus on supporting your ground forces with bombing runs. You should still keep some fighters to contest the skies if the gunships enter your territory. |
− | If you are playing the Gunship mirror | + | If you are playing the Gunship mirror matchup, try to have more Tridents than they do, while still making things happen in the ground war using Locust raids and the like. |
{{Navbox buildings}} | {{Navbox buildings}} |