Editing Funnelweb
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| image = http://manual.zero-k.info/unitpics/striderfunnelweb.png | | image = http://manual.zero-k.info/unitpics/striderfunnelweb.png | ||
| icontype = t3special | | icontype = t3special | ||
− | | cost = | + | | cost = 3000 |
− | | hitpoints = | + | | hitpoints = 6500 |
− | | movespeed = | + | | movespeed = 54 |
− | |||
| sight = 650 | | sight = 650 | ||
| transportable = Heavy | | transportable = Heavy | ||
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{{ Infobox zkability shield | {{ Infobox zkability shield | ||
| name = Energy Shield | | name = Energy Shield | ||
− | | strength = | + | | strength = 23000 |
| regen = 300 | | regen = 300 | ||
| regencost = 48 | | regencost = 48 | ||
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The slow all-terrain Funnelweb features an extremely powerful wide-area shield and high nano power for post-battle utility. It is otherwise unarmed. | The slow all-terrain Funnelweb features an extremely powerful wide-area shield and high nano power for post-battle utility. It is otherwise unarmed. | ||
− | + | = Tactics and Strategy = | |
− | Use the Funnelweb as combat support. The shield and buildpower it offers is a force multiplier. Putting a solid force within its shield is a recipe for a base killing army | + | Use the Funnelweb as combat support. The shield and buildpower it offers is a force multiplier. Putting a solid force within its shield is a recipe for a base killing army. |
− | Always, always, always give | + | Always, always, always give it an escort. It is not armed, and in cannot defend itself against anything. Seriously, a lone raider could destroy it. A mixed bag of riots, skirmishers, and raiders is usually a good idea. |
{{Navbox units}} | {{Navbox units}} |