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− | The '''{{PAGENAME}}''' is a deployable missile | + | The '''{{PAGENAME}}''' is a deployable missile vehicle from the [[Light Vehicle Factory]], effective against light land and air units. It must stop to fire.{{ Infobox zkunit |
+ | | name = Slasher | ||
| defname = vehsupport | | defname = vehsupport | ||
+ | | description = Deployable Missile Vehicle (must stop to fire) | ||
+ | | image = http://manual.zero-k.info/unitpics/vehsupport.png | ||
+ | | icontype = vehiclesupport | ||
+ | | cost = 140 | ||
+ | | hitpoints = 560 | ||
+ | | movespeed = 84 | ||
+ | | turnrate = 80 | ||
+ | | sight = 660 | ||
+ | | transportable = Light | ||
+ | | weapons = | ||
+ | {{ Infobox zkweapon | ||
+ | | name = Homing Missiles | ||
+ | | type = MissileLauncher | ||
+ | | damage = 40 | ||
+ | | reloadtime = 0.75 | ||
+ | | dps = 53 | ||
+ | | range = 600 | ||
+ | | aoe = 24 | ||
+ | | homing = 181 | ||
+ | | projectilespeed = 545 | ||
+ | }} | ||
}}==Description== | }}==Description== | ||
− | Keep the | + | Keep the Slasher at maximum range to harass the opponent's units. The Slasher's missiles track, so they are ideal to kill fast-moving raiders and crawling bombs. It is able to hit air, but is only really useful against fighters. Cannot fire over obstacles, and does poorly if enemies, particularly assault units, are allowed to close range. Unlike skirmishers, the Slasher cannot fire while moving. |
{{Navbox units}} | {{Navbox units}} |